Su­per­hero falls flat af­ter a fly­ing start

Metro (UK) - - CONNECT -


There are mo­ments in Marvel’s lat­est video game when you gen­uinely feel like you’ve pulled on the fa­mous Tony Stark suit. As its the PlayS­ta­tion VR’s big­gest ex­clu­sive of the year, you’ll need the PSVR hard­ware and a pair of Move con­trollers to play it but with the ex­tra dosh you will be­come Iron Man, point­ing your hands down to the floor to blast up, for­ward or back­ward, and arch­ing your hand and pulling the trig­ger to fire rays of en­ergy.

Yup, soon enough you’ll be fly­ing around your liv­ing room with aplomb, blast­ing evil drones to obliv­ion. But what goes up must come down and af­ter about 30 min­utes in the air prob­lems arise, with nau­sea rear­ing its head. That’s not un­usual for a VR ex­pe­ri­ence but Iron Man VR is worse than many purely be­cause of the way in which the su­per­hero moves and due to an over-re­liance on melee com­bat in­stead of the less dizzy­ing long- or mid-range at­tacks.

The story is sim­i­larly re­stric­tive with a fairly sub­stan­dard good-ver­sus-bad tale that never re­ally gets go­ing. And the graph­ics are equally lack­lus­tre with the cityscapes and coastal re­gions lack­ing the vis­ual VR punch, in­stead look­ing rather like bad hol­i­day snaps.

Throw in some long load times and shoddy track­ing, and this is a VR game that, out­side of the bril­liant fly­ing sim­u­la­tion, lacks that wow fac­tor.

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