Metro (UK)

CYBER KEANU

It’s the game you’ve all been waiting for

- GARETH MAY

THE BIG RELEASE CYBERPUNK 2077 PS4, PS5, XO, Series X/S, Stadia, PC

IF YOU’RE going to star in a video game you might as well take a name like Johnny Silverhand. That’s exactly what Keanu Reeves does here, stepping into the pixel shoes of a surly futuristic terrorist. But as with Reeves’s career, the latest epic offering from the makers of The Witcher 3 has a fair amount of rough and tumble before the runaway success.

Alongside The Last Of Us Part II, CD Projekt Red’s Cyberpunk 2077 is the most hotly anticipate­d video game of the year – and despite some major issues at launch (the bugs are all but gone now) it’s an experience that lives up to the hype by the skin of its tech-augmented teeth.

Welcome to Night City, a dark and dishonest world that fuses the brooding underbelly of Frank Miller’s Sin City with Blade Runner’s 2019 neon-licked LA. It’s a place where legends get forged. As one early antagonist puts it, you can ‘live in peace as Mr Nobody or go down for all times in a blaze of glory’ – and being a video game, the latter is the destiny in store for V, the game’s male or female character, who has a choice of three background stories. There’s a predefined personalit­y and numerous bodily customisat­ions (including – and we’re not joking – penis and breast size).

Despite the on-the-rails character progressio­n, V is one of a cast of characters that delightful­ly dazzles, bolstered with superb facial animation and believable cybernetic implants and quirks. From the dubious Dex to impregnabl­e sidekick Jackie, each NPC is fully formed, with desires and regrets that burst through the thicket of dialogue branches like a hand reaching for your throat. Strangely, Reeves’s character is the only one you’ll get bored with quickly. As with The Witcher 3, the story unfurls like a pulseracin­g novel and as each frenetic chapter melts away, V is cast in a more tragic light as the naive moth, hungry for the flame in the city that takes no prisoners.

And that city is a character too, with every street corner, sushi joint and patrolling cop dripping with transhuman­ist vision (even if the bawdy sexual advertisin­g feels a tad lad mag). Unfortunat­ely, this is a world that shines far better on a high-spec PC than it does on the previous gen consoles, though a future PS5 and Series X patch will no doubt add much-needed polish. And that’s the word that springs to mind when trying to isolate what stops

Cyberpunk 2077 from beating off the competitio­n for title of the year (that honour goes to The Last Of Us Part II). Presented as a roleplayin­g game, with stats, skill trees and a crafting system, these features combine to become overbearin­g and ultimately unnecessar­y. While learning new abilities should let you harness a certain playstyle, here it’s a largely cosmetic notion with many of the game’s missions simply descending into shoot-outs. There are moments of sneak-’em-up action and the use of Watch Dogs-style hacking (blinding the cybernetic eyes of patrolling guards or using mounted screens to distract enemies) is eye-catching.

But when Cyberpunk 2077 isn’t telling its blistering tale, it’s a first-person shooter with the heart of an RPG, with way too many guns and far too little dynamic gunplay. With less ambitious studios, such a conundrum would lead to an identity crisis but CD Projekt Red’s acumen for narrative and character wins out in the end… just. Look past the inconsiste­ncies, then, and this is one cybernetic ride with a devastatin­g gutpunch of a curtain call.

As with The Witcher 3, the story unfurls like a pulseracin­g novel

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