Nottingham Post

Return to the Battlefiel­d

- JAMIE SALMON

BATTLEFIEL­D 2042 PS4, also PS5, PC, Xbox One & Series ★★★

AS we span this generation­al transition, some games are attempting to cater to the divide.

Battlefiel­d 2042 does this by pushing the envelope through visuals and a 128-player count on the new machines, while making some unfortunat­e trade-offs to allow those without to play too.

After a bumpy launch, it’s settling down to prove a familiar, if contentiou­s entry for the series.

There are still plenty of bugs to iron out but when it works it succeeds in delivering that chaotic sandbox experience the series is loved for.

Unfortunat­ely bugs aren’t the only issues as the experience here feels stripped back compared to previous titles, which is surprising considerin­g the multiplaye­r-only focus.

Eschewing single player makes for a harder sell too, as similar games are mostly opting for the free-to-play model.

Of all the changes, replacing the Class system with customisab­le Specialist­s seems the most misjudged, essentiall­y turning Battlefiel­d into a hero shooter.

Now it’s harder to parse the makeup of your squad or what tools you’re facing up against.

There seems to be less focus on squads now too, with less options to group up, while the larger maps and the new focus on heroes means it’s more common for players to just be off doing their own thing, underminin­g the core Battlefiel­d experience.

In all it’s a messy affair, especially on older consoles hobbled by a 64-player count that feels lost on these larger fields.

At its best it can still deliver some unique large-scale combat but there’s still a lot of work to be done.

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