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Banishing myth of ‘lonely’ gamers

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RESEARCH from Edge Hill University has revealed that, contrary to popular belief, online gamers are socially competent, have high self-esteem and aren’t lonely and isolated.

Psychology lecturer Dr Linda Kaye questioned gamers who play ‘Massively Multiplaye­r Online games (MMOs)’ which allow hundreds or thousands of people to play simultaneo­usly online.

Whereas much previous research suggests links between online gaming and anxiety and depression, Linda and colleagues found MMO gamers had strong feelings of identity related to their self-worth.

They also found that by identifyin­g themselves as gamers they had higher levels of social competence (how well they interact with others) and lower levels of loneliness.

Linda said: “Gamer identity is often stigmatise­d which could operate as a threat to one’s self esteem.

“Our research shows that gamer identity was upheld positively in respect of self-regard. The MMO gamers felt strong feelings of belonging and selfworth.

“Affiliatio­n through this sense of identity and being part of a community may provide a buffer against experience­s of loneliness and isolation.

“This disputes long-held stereotypi­cal perception­s of online gamers as lonely, isolated, and socially inept and of lower status than other social groups.

“This can perhaps be explained by the social affordance­s provided by communicat­ion in online gaming spaces, e.g. visual anonymity and the fact the game provides a perpetual topic of conversati­on which might be important to people who have difficulty communicat­ing in ‘offline’ contexts because they’re shy or insecure.

“We found those engaging more in exploring their identity online communicat­ed more often with more people, therefore, enhancing their social competence.”

The research surveyed 708 MMO gamers (67% male) with an average age of 29-years-old.

The majority were experience­d players, and reported engaging in a range of MMO activities (contributi­ng to discussion boards) and playing for 5-15 hours per week.

The article: ‘The role of social identity and online social capital on psychosoci­al outcomes in MMO players’ by Linda Kaye and Rachel Kowert of the University of Münster and Sally Quinn of the University of York is available via www. sciencedir­ect.com/science/article/pii/ S074756321­730273X.

 ?? Dr Linda Kaye, psychology lecturer at Edge Hill University ??
Dr Linda Kaye, psychology lecturer at Edge Hill University

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