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REVIEW OF THE MONTH Oculus Quest 2

Oculus’ excellent standalone VR headset just got better – and cheaper – making it the standout VR option

- WILL GEORGIADIS

If you always been intrigued by the idea of virtual reality but put off by the price, chunky headsets and need for a high-end PC, then this could be your month. Intrepid gamer Will Georgiadis straps on the Oculus Quest 2 from p54 to deliver his verdict. Not only is this standalone VR headset lighter, slimmer and more comfortabl­e than its predecesso­r, but the base model is also £100 cheaper. The result? The best headset you can buy and maybe – just maybe – the longawaite­d entry of VR into the mainstream.

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Released last year, the Oculus Quest ( see issue 298, p51) was remarkable. It squashed VR into a portable package, side-stepping the need for a gaming PC or compatible smartphone and freeing you from cables in the process. It was an easy way for a consumer to try VR for the first time at a console-like cost of £400.

Slimmer, lighter and better than its predecesso­r in almost every way, the Oculus Quest 2 takes this a step further. If it had launched at the same price as the original Quest, I’d still have loved it; given that the base model is £100 cheaper, however, the Quest 2 has fast become my favourite VR headset of all time.

In the box

Opening the box emphasises how simple the Quest 2 is. All you get is the headset, two controller­s, a charging cable and a spacer for glasses wearers. That’s it.

Oculus (or, technicall­y, its parent company Facebook) uses a Qualcomm Snapdragon XR2 processor for the power. It’s a variant of the Snapdragon 865 found in flagship phones and, paired with 6GB of RAM, means that the Quest 2 is substantia­lly faster than its predecesso­r.

It has 64GB of internal storage as standard, but you can raise that to 256GB for £100 more. Although I don’t think the added storage is necessary, game hoarders will be pleased. What’s more, even £400 appears cheap when placed next to HTC’s £700 Vive Cosmos or the mighty Valve Index (£919) – while they have better specificat­ions, only establishe­d VR enthusiast­s need apply. With Oculus killing off the Rift S (£399) in the coming months, the Quest 2 really is in a league of its own.

Sleek design

Like its predecesso­r, the Quest 2 is a good-looking headset. It’s also gone on a diet, losing over 70g compared to the original. Oculus has opted for a light grey/white paint job this time, as opposed to dark grey, and it’s a move I applaud.

On the left side, you’ll find a 3.5mm headphone jack and USB-C port; on the right, the power button

and a volume rocker on the bottom. Oculus has binned the utilitaria­n plastic straps and replaced them with fabric ones, which is both a blessing and a curse; they make the headset more compact and comfortabl­e, but tightening the headband on the fly via the new sliders is tricky.

Fortunatel­y, Oculus has a solution. The firm is launching a halo-style “elite” headband for £49 – the kind found on the Oculus Rift S – as the first of several Quest 2 accessorie­s. These halo headbands should distribute weight better and be easier to adjust, but I found the Quest 2 as comfortabl­e as a VR headset can feasibly be. The reduced weight means it’s easier to keep it in a comfortabl­e position for longer, and it helps that the foam eyepiece is a little softer and deeper than before. Still, it will imprint on your face over time.

The Quest 2 has four inside-out tracking cameras positioned as they were on the Quest, and includes the option to adjust your interpupil­lary distance (IPD) manually. Oddly, though, you’ll have to push the lenses themselves apart/together to do it, which means removing the headset. I’d prefer a standard IPD slider, but this is a happy(ish) medium.

Finally, the controller­s have improved substantia­lly. They now last four times longer than the previous iterations on a single AA battery and have a larger surface area for resting your thumbs. I prefer the look of the original controller­s, but it’s hard to criticise the new models in light of these improvemen­ts.

Sharp display

Strap the Quest 2 to your face and you’ll be peering into a single fastswitch LCD panel with a combined resolution of 3,664 x 1,920 – or 1,832 x 1,920 per eye. For comparison, the Quest used two OLED panels at a resolution of 1,440 x 1,600 per eye.

Not only does this display have the highest resolution of any Oculus product ever, but it also refreshes at 90Hz, which makes a noticeable difference to how fluid gaming or app usage looks onscreen. I say this every time I try a new VR headset, but it’s always true: this is the best VR display I’ve ever used. Colours are vibrant, blacks are deep and individual pixels are now hard to spot.

It benefits from a simplified user interface too, with quick access to the Oculus store, your games library, social options and settings. Oculus jettisons the extravagan­t “Oculus Home” functions of the Quest or Rift S, but I’m not complainin­g: I’m not using the headset to mill about in a virtual house but to play games, and here the Quest 2 delivers. Your wireless experience will be limited to what’s on offer in the Oculus store, but with hundreds of games to choose from – including staples such as Beat Saber, Superhot and Vader Immortal, as well as intriguing new entries such as

Jurassic World Aftermath – you won’t go wanting.

Then there’s the small fact that the Quest 2 supports Oculus Link, meaning you can plug it into your gaming PC via a single cable and play games from your Steam library. So it’s really no surprise that Oculus is retiring the Rift S: the Quest is an excellent PCVR headset in its own right.

I experience­d only one instance of unresponsi­veness after I travelled to and from the Oculus store too quickly. Otherwise, navigating the menus was seamless, and games played beautifull­y.

One thing that standalone VR headsets still haven’t quite mastered, though, is battery life.

The Quest 2 will run for between two to three hours before it needs to charge, and takes two-and-a-half hours to charge from empty. It’s a good thing that VR gaming isn’t the sort of thing you can do for long periods at a time.

My only real complaint with the Quest 2 is that Oculus still hasn’t figured out casting. VR is an innately isolating experience, meaning that being able to watch the current

“It’s lightweigh­t, powerful and so straightfo­rward that mainstream adoption becomes less a hope and more an expectatio­n”

user’s progress onscreen is a huge plus. I couldn’t get casting to work once during my time with the Quest 2 – and I know Quest users have experience­d similar issues. This feature is still in beta, but I wish Oculus hadn’t launched it before it was usable.

Embark on a Quest?

Ready to buy? One last thing to note is that new Oculus users will need to sign in using a Facebook account. You can set up a fake login, of course, but this still sticks in the privacy craw. Otherwise, everything that I loved about the first Oculus Quest – its lack of cables, strong game library, ease of use – has been improved upon by the Quest 2. This is exactly what VR should be: lightweigh­t, powerful and so easy that mainstream adoption becomes less of a hope and more of an expectatio­n. The Quest 2’s price can only help in that regard too. If you want a VR headset, buy the Oculus Quest 2.

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 ??  ?? LEFT Showing off the Quest 2 at a friend’s house? The headset packs up neatly
LEFT Showing off the Quest 2 at a friend’s house? The headset packs up neatly
 ??  ??
 ??  ?? ABOVE The new controller­s now last four times as long as their predecesso­rs
ABOVE The new controller­s now last four times as long as their predecesso­rs
 ??  ??
 ??  ??
 ??  ?? ABOVE The Home environmen­t has been stripped back to get you playing ASAP
ABOVE The Home environmen­t has been stripped back to get you playing ASAP
 ??  ?? ABOVE New creature comforts include a softer eyepiece and fabric straps
ABOVE New creature comforts include a softer eyepiece and fabric straps

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