Portsmouth News

A true classic returns and it’s really About Time REVIEWS CORNER

- Damien Lucas with STUART CHANDLER

Everyone’s favourite box busting marsupial is back for Crash Bandicoot 4: It’s About Time (do you see what they did there?). Crash is one of the godfathers of platform video games having first burst onto our screens way back in 1996.

Now developed by Toys for Bob and published by Activision this is the eighth main installmen­t in the Crash Bandicoot series and acts as a sequel to the Crash Bandicoot N. Sane Trilogy - so it is the fourth game chronologi­cally.

It is set after the events of Crash Bandicoot: Warped and the story follows Crash Bandicoot and his sister Coco, aided by their former enemy Dingodile and an alternated­imension counterpar­t of Crash’s old girlfriend Tawna, as they recover the all-powerful Quantum Masks in a bid to prevent Doctor Neo Cortex and Doctor Nefarious Tropy from enslaving the multiverse.

I know, it sounds like the same old format for a platformer, but why fix what ain’t broke? And one thing is for sure with CB games, there is never a dull moment.

This time around there are new elements to the traditiona­l gameplay with the use of powers provided by the Quantum Masks, which can alter levels and provide means to traverse or overcome obstacles.

There are additional game modes for replaying levels and as touched on above the ability to control five characters in the game, three of whom have their own gameplay mechanics and even their own levels.

Each level is filled with your standard Crash Bandicoot fare - enemies, crates, Wumpa fruit and plenty of hazards with the objective as ever being to get from the start point to the goal. There is a Retro Mode - which focuses on the use of limited lives that require you to find additional ones during levels and forces you to restart if you run dry.

Then there is the rather unimaginat­ively named ‘Modern Mode’ which replaces lives with a death counter that keeps track on each death in a level by its respective playable character.

Levels also feature separate variations, each of which features their own layout of hazards, enemies and objects – main story and “alternate timeline”.

This really is the rebirth Crash needed going into the next gen of console gaming. There is life in the old dog(looking creature) yet and CB4 will delight both newcomers and fanboys and girls alike.

As ever the challenge is tough, this is no cakewalk and rivals Donkey King for its difficulty curve.

The game looks absolutely stunning as you would expect given the power behind what is a pretty simplistic platformer. But the visuals really pop.

There are the odd - albeit minor - negatives. Chiefly the fact the game has a rather maddening habit of repetitive­ly cheap deaths (or it could be I’m just really bad!?). For example you might hit the edge of a platform but instead of giving a bit of leeway you will almost certainly be punished.

But there are plenty of nods to the classic elements that make Crash Bandicoot such an important game in console history. There are also some much needed twists and updates that keep things interestin­g and give plenty of scope for future titles on the forthcomin­g PS5 & XBox Series S.

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