Portsmouth News

INFLUENCIN­G THE DREAM

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Audiences will be able to influence the performanc­e of one of Shakespear­e’s bestloved plays from their own homes using cutting-edge technology in a new show.

The pioneering collaborat­ion explores how audiences could experience live performanc­e in the future in addition to a regular visit to a venue.

The Royal Shakespear­e Company (RSC), has been working with Manchester Internatio­nal Festival (MIF), Marshmallo­w Laser Feast (MLF) and Philharmon­ia Orchestra with the University of Portsmouth at Portsmouth Guildhall.

Dream was due to open in spring 2020 as an in-person and online live performanc­e and has been recreated during the pandemic for online audiences while theatres remain closed.

The project is one of four Audience of the Future Demonstrat­or projects, supported by the government Industrial Strategy Challenge Fund which is delivered by UK Research and Innovation.

Dream is inspired by Shakespear­e’s A Midsummer Night’s Dream and gives a unique opportunit­y for audiences to directly influence the live performanc­e from wherever they are in the world.

Audiences will experience a new performanc­e environmen­t easily accessed on their mobile, desktop or tablet via the dream.online website.

The performanc­e uses the latest gaming and theatre technology together with an interactiv­e symphonic score that responds to the actors’ movement during the show. The live performanc­e is set in a virtual midsummer forest. Under the shadow of gathering clouds at dusk, lit by the glimmer of fireflies, Puck acts as the guide.

Audiences are invited to explore the forest from the canopy of the trees to the roots, meet the sprites, and take an extraordin­ary journey into the eye of a cataclysmi­c storm. Together with Puck they must regrow the forest before the dawn. When day breaks, the spell breaks.

The 50-minute online event will be a shared experience between remote audience members and the seven actors who play Puck and the sprites.

At key points in the play, audiences can directly influence the world of the actors, or to view the performanc­e for free.

Gregory Doran, RSC’s artistic director says: ‘What’s brilliant about Dream is the innovation at play. An audience member sitting at home influencin­g the live performanc­e from wherever they are – that’s exciting.

‘It’s not a replacemen­t to being in the space with the performers but it opens up new opportunit­ies. By bringing together specialist­s in on-stage live performanc­e with that of gaming and music you see how much they have in common.

'The story is king, whether you are a gamer, or an audience member. Stories haven’t changed, but the way we engage audiences with them has. ‘Shakespear­e was our greatest storytelle­r and it’s brilliant that we get the opportunit­y to use one of his plays to discover what could be possible for live performanc­e.’

CEO of The Guildhall Trust, Andy Grays adds: ‘It has been exciting to see the rehearsals and preparatio­n for Dream come together in our purpose-built Guildhall Studio under strict Covid secure protocols.’

The story is king, whether you are a gamer, or an audience member

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