Retro Gamer

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Even though I was a console owner for the vast majority of the 16-bit period. I knew who The Bitmap Brothers were. I mean, I didn’t know them, but I knew of their reputation. I mean, how could you not?

To me they seemed to be one of the coolest developers in the industry, with a rock and roll swagger that really appealed to my teenage self. Everyone remembers those press images from the magazines of course, but it was the games that justified the hype and made the developers such big news. The announceme­nt of a new Bitmap Brothers game always felt like a big deal, and I remember being tremendous­ly jealous of my Amiga and Atari ST owning friends when they got to play the likes of Xenon 2 and Speedball II before me.

With a trademark distinctiv­e art style and a reputation for fast, arcade-like action it was easy to recognise one of the company’s games, which is why we’re so pleased to be showcasing The Chaos Engine this issue. We’ve featured the game in the past, but consider this our final chapter on one of the Amiga’s best blasters.

Oh, and I’d also like to announce that this is the first of regular subscriber exclusive covers that we’ll be running going forward, so if you want a special issue each month please subscribe at bit.ly/ retrogamer­mag.

Enjoy the magazine!

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