Retro Gamer

IMOGEN

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■ PUBLISHER: MICRO POWER ■ YEAR: 1986

Micro Power’s Imogen was a classic one‑off that arrived out of nowhere, was unlike anything else and left an indelible mark. Its author, Michael St Aubyn, already had a couple of earlier games published, including Acornsoft’s Volcano, but he wrote Imogen as an example of the sort of game he preferred to play himself: one that required lateral thinking rather than lightning reflexes.

Although it looks like a platform adventure game, and has delightful­ly well-drawn and whimsical (if slightly flickery) graphics, Imogen is nothing more or less than a visually rich brain-teaser. The puzzles are fancifully humorous, sometimes involve graphical wordplay and are challengin­g yet fair. As the author himself noted, Imogen’s puzzles were influenced by Looney Tunes’ Road Runner and Edward De Bono (he of ‘lateral thinking’ fame) in roughly equal measure.

Your character is the eponymous wizard; sadly, we never discover why he has a traditiona­lly female name. Imogen’s task is to escape a series of caverns by using his ability to transform into other creatures: a monkey, which can climb; a cat, which can leap; and (in just one level) a bird, which can fly. But Imogen can only change form a limited number of times, and if he runs out of transforma­tions it becomes impossible to escape.

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 ??  ?? [BBC Micro] Imogen is full of beautifull­y drawn and animated creatures, such as these mice playing ball with each other.
[BBC Micro] Imogen is full of beautifull­y drawn and animated creatures, such as these mice playing ball with each other.

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