Retro Gamer

MALCOLM EVANS

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3D Monster Maze for the walls, but this time keep them the same while changing the colours,” Malcolm recollects. “By changing the colours, I could create the movement of the tunnel, and as it went up and down you had to avoid the sides. I thought you lost all perspectiv­e of sitting on a chair while you were looking at the screen; you were actually in it.”

But as immersive as Malcolm’s tunnel was, it lacked gameplay, and so the developer added his trademark fear factor by filling it with bats, spiders, toads and rats to shoot down – although he stopped short of adding a T-rex. “I thought of all of the things that you would find in a tunnel, and the fact that they all moved differentl­y, so that you would have to sort out techniques to use with them,” Malcolm considers. “There weren’t

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