Retro Gamer

Minority Report: MS-DOS

■ DEVELOPER: SIERRA ON-LINE ■ YEAR: 1992

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Hareth Al Bustani has been trawling the vaults for these delightful PC oddities

The sequel to 1989’s mystery title The Colonel’s Bequest,

The Dagger Of Amon Ra is a lesser known point-and-click thriller developed by Sierra On-line during the genre’s golden age.

Set in 1926, the game stars former journalism student Laura Bow, who has not only graduated but, much to everyone’s shock, been employed by the New York Daily Register News Tribune. For her first assignment, she is tasked with investigat­ing the theft of the ancient Egyptian Dagger Of Amon Ra from the Leyendecke­r Museum. Things escalate, however, when Laura begins snooping around at one of the museum’s socialite soirees – a charity fundraiser, where she unearths a string of murders. From severed heads to bodies impaled on porcupines, things continue to escalate, until Laura is able to identify the culprit.

In many respects, Amon Ra can be seen as a spiritual successor to Ken and Roberta Williams’ groundbrea­king 1980 title, Mystery House, which pioneered the graphic adventure genre as a whole. However, for Amon Ra, Roberta handed the creative reigns to Bruce Balfour, who previously worked on the cyberpunk thriller Neuromance­r and Brian Fargo’s legendary Wasteland. Building on The Colonel’s Bequest’s interface, the game replaces its predecesso­r’s text-based command system with simple point-and-click mechanics. Typically, asking questions is crucial to solving puzzles, and genre veterans may find it frustratin­g having to navigate through Laura’s diary to begin each conversati­on. However, Sierra was still experiment­ing with interfaces, and the diary is a novel concept.

The game does a wonderful job of worldbuild­ing, sprinkling tropes from the era across the entire game. With the prohibitio­n in full swing, Laura must first figure out a password before visiting the local speakeasy. Inside, a live band croons through the swinging number, The Archaeolog­ist Song: “I want to marry an archaeolog­ist and keep his artefacts warm.” Meanwhile in the toilets, a flapper eagerly awaits her aristocrat­ic female lover, amused at Laura’s seeming naivety.

The game makes somewhat of a progressiv­e statement by instead opting to star an accomplish­ed woman, and the conservati­ve

1920s context allows for a deeper exploratio­n of this theme. After Laura introduces herself, the police chief comments, “You can’t be a reporter, lass. You’re a girl. The

Trib only hires men.” Though, unfortunat­ely this progress is hampered by the presence of a stereotypi­cal Chinese laundry manager, Lo Fat, who espouses some questionab­le dialogue.

The game features some brilliant artwork and animations for the time. At the end of the game,

Laura has to answer a series of questions correctly to the coroner to unlock the ‘good’ ending to the game. However, it wouldn’t be a Sierra adventure without the risk of death, and answering these questions incorrectl­y can lead to a ‘bad’ ending – with Laura being brutally shot to death in her bed.

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 ??  ?? [PC] Not quite a pumpkin coach, but Laura’s got to get to the ball somehow. Though, you’d be surprised what can be found in a dirty taxi.
[PC] Not quite a pumpkin coach, but Laura’s got to get to the ball somehow. Though, you’d be surprised what can be found in a dirty taxi.
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[PC] Laura gets more than she gambled for at the museum’s charity fundraiser, where a search for a missing dagger turns up a string of corpses.
» [PC] Laura gets more than she gambled for at the museum’s charity fundraiser, where a search for a missing dagger turns up a string of corpses.
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