Retro Gamer

YOU ASK THE QUESTIONS

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CRUSTY STARFISH: Please can I have a refund for the joysticks broken playing Daley Thompson’s Decathlon?

Believe it or not, I’ve had that said to me a million times. The joystick we were using [during developmen­t] was the Competitio­n Pro, a very robust stick that could take all the waggling, but I do know that when we tried other joysticks, their shelf life wasn’t more than a few weeks.

ALEX79UK2: Did you ever get to meet Roland Rat, and if so was he as difficult to work with as the rumours suggest?

Yeah, he was a little shit [laughs]. No, these licences would just turn up on our desks. No direction about what kind of game to make or anything. Roland’s Rat Race was initially supposed to be for a catalogue and the original developers had fluffed it up. They needed it ‘done yesterday’ so me and Dave [Collier] said rather than drive into Manchester every day, we’d write it from home, which we did – in three weeks flat.

Northway: Did Ocean have a library of routines you could use?

No. I did! I wrote my own and ended up using them in virtually every game I wrote on the C64. You’d do your own scrolling, sprite multiplexi­ng, collision detection method… and that went with you because you’d always start your next game based on your previous game. And no, I didn’t share.

Fgasking: Have you worked on any games that never got released?

Only World In Conflict: Soviet Assault. I was so pissed off as it was a really nice game and the PC version had a rapturous following. Our Xbox 360 and PS3 conversion­s were basically completed and looked brilliant and played superbly… but they withdrew them. It was a real kick in the teeth.

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