Retro Gamer

VIDEO MEANIES

■ DEVELOPER: TONY KELLY ■ YEAR: 1986

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With its wide-eyed, comical cover from artist John Smyth and colourful title lettering, it would be easy to dismiss Tony Kelly’s Video Meanies as a juvenile platform game of some descriptio­n. In truth, it’s one of the finest C16 games from Mastertron­ic, a novel blaster with a steep challenge but a good sense of progressio­n. The player assumes the role of a poor, downtrodde­n robotic videogame shop employee – but this is not your standard game shop. Perched on the top of a mountain, this particular establishm­ent is a castle owned by an eccentric millionair­e. During the day, it’s a typical games shop, selling piles of cassettes to eager customers; yet once night falls, the Meanies come out, and each room of the store turns into a death trap. Unfortunat­ely for this metal guardian, its master has left all the video-cassette machines running – the maintenanc­e droid has to turn off each before they can head to bed, or whatever robots do to rest [Put their feet up with a nice can of oil? – Ed]. The Meanies themselves flit about each room, bouncing off the walls and zapping the player whenever they come in contact with them. The robot’s cannon can destroy some walls; others are deadly to the touch, and some are invisible. Every time the player turns off a video machine, a small piece of the puzzle appears in the top lefthand corner, while keys allow the player to access locked locations. Once the entire title of the game is revealed, the robot’s job is done for the night. Zapping Meanies only disables them temporaril­y; agility is as key in Video Meanies as blasting skills. Uncomplica­ted yet entertaini­ng and profession­ally produced, Video Meanies was a bargain for C16 owners, with plenty of puzzling gameplay bolstered by some exciting shooting action. Sales-wise, it did decent business for Mastertron­ic,

despite falling short of bestseller­s such as Vegas Jackpot, Kikstart and Tony’s earlier game, Mr Puniverse. Neverthele­ss, buoyed by the success, Tony himself converted Video Meanies to the C64, and while it is quite different visually, it maintains the elements that made the original so fun, scoring a credible 71% in Zzap!64 magazine. The prolific Tony Kelly created five games for the C16 in 1985, followed by this, his last, in 1986. After a handful of C64 games, it sadly appears that this talented coder left the industry. Video Meanies remains his charming and amusing swan song to the C16.

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 ?? ?? » [C16] The second screen looks easy, but with three Meanies buzzing around, it’s anything but.
» [C16] The second screen looks easy, but with three Meanies buzzing around, it’s anything but.
 ?? ?? » [C16] Those four Meanies are trapped and harmless – but you’ll need to release them to progress.
» [C16] Those four Meanies are trapped and harmless – but you’ll need to release them to progress.
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 ?? ?? COMPLETE THE PICTURE
■ Switching off a video recorder reveals one segment of this picture, providing an easy way to keep track of your progress. THE MEANIES
■ These small but fast enemies occupy every screen, often trapped as here. You’ll need to free them to get to that video recorder. DEADLY WALLS
■ As if the robot hasn’t got enough to contend with, these snow-coloured walls spell instant destructio­n should it touch one. DESTRUCTIB­LE WALLS
■ These walls, constructe­d from small bricks, frequently impede progress. Fortunatel­y, you can destroy them with the robot’s cannon.
COMPLETE THE PICTURE ■ Switching off a video recorder reveals one segment of this picture, providing an easy way to keep track of your progress. THE MEANIES ■ These small but fast enemies occupy every screen, often trapped as here. You’ll need to free them to get to that video recorder. DEADLY WALLS ■ As if the robot hasn’t got enough to contend with, these snow-coloured walls spell instant destructio­n should it touch one. DESTRUCTIB­LE WALLS ■ These walls, constructe­d from small bricks, frequently impede progress. Fortunatel­y, you can destroy them with the robot’s cannon.
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