Runcorn & Widnes Weekly News

Journey into

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INSIDE Xbox One, PC

IN 2010, developers Playdead released Limbo. It was the tale of a young boy on the ‘edge of hell’ who sets out alone in search of his sister. Facing danger in many forms, the boy soldiers on as the forest gives way to a crumbling city, and an ending that is hard to forget.

Limbo was a monochroma­tic masterpiec­e that went on to be the third biggest selling game on Xbox Live Arcade that year, raking in $7.5m and garnering Playdead with a host of richly deserved awards.

Fast forward six years, and the independen­t studio has finally released what it calls Limbo’s spiritual sequel – Inside.

While there are instant similariti­es between the pair – it begins with a young boy running through a dark woodland – the little splashes of colour, the human figures and mysterious vans let you know this is going to be a very different journey.

And, in gameplay terms, it’s a fairly simple journey in that you can move left or right, and jump, pull, push or swim. Simplistic controls that belie the true nature of the adventure you’re about to undertake.

The bleak, almost silent, environmen­ts are hauntingly beautiful, with our young hero traipsing through rain-sodden fields littered with the corpses of pigs, crawling through crumbling buildings, diving underwater and tricking his way past security guards.

These settings create a tense, oppressive and at times, terrifying atmosphere. The trick to surviving your time in this stunning dystopia is by solving the puzzles laid out before you.

They may not be the trickiest you’ve ever encountere­d, but you get a smug sense of achievemen­t when you’ve figured them out. And you’d better do it quickly, as failure to complete puzzles on time often leads to you being caught by hunters, drowning or being eaten by hungry dogs – to name but a few of the vile and inventive ways for the boy

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