Sunderland Echo

COD returns to its roots and it’s worth the wait

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The Call of Duty series may have a limited set of parameters it can operate in but going back to its roots for World War 2 was always going to be a risk.

A return to a time of less advanced technology and more primitive weaponry (and no double jumps!) could be seen as regressive particular­ly as the world wars have been done before and done well at that.

But by taking great care in every element from campaign to multiplaye­r and zombie mode, CODWW2 sidesteps all potential issues and concerns in what is a long-awaited return to the series’ roots.

But this isn’t just a satisfacto­ry new entry into the franchise to mop up more cash from COD-hungry fans the world over. Not one bit. Instead Sledgehamm­er Games manages to take Call of Duty back to WW2 while making it feel like a totally new experience.

War is a superb take on the class MP Rush mode although a lack of maps from the off is a big frustratio­n.

In truth the game could earn respectabl­e review scores off the back of the excellentl­y crafted campaign alone which had me gripped.

The new headquarte­rs - think Destiny in muddy trenches - is a great hub although newbies may struggle with the UI at first (I didn’t but a few of my friends moan about it).

Meanwhile, multiplaye­r progressio­n is as addictive and satisfying as ever without too steep a learning curve or too much of a grind.

I have played Zombies mode the least but that is just down to personal preference more than anything. However, for the purposes of the review I delved deeper than I perhaps usually would and am happy to report it is also a rewarding if challengin­g experience.

Overall this is a fast-paced COD in a classic setting and while not perfect provides a solid update which will quench the thirst of hardcore fans while also thrilling those new to the series.

Out: Now. On: PS4, XONE & PC.

 ??  ?? Call of Duty, World War 2.
Call of Duty, World War 2.

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