Sunderland Echo

Great strides forwards. . . and backwards

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The saying ‘one step forward, two steps back’ exists for a reason, much to the disappoint­ment of Star Wars fans. The 2015 release of Star Wars Battlefron­t was widely criticised for placing too much focus on its flawed multiplaye­r and inexplicab­ly ignoring single player altogether. Well I can happily report that DICE has addressed that issue and taken a real step forward with a solid and enjoyable single player campaign in Battlefron­t 2.

In fact with a focus on single player, making its blasters and weapons feel vastly superior to the first game and a much-improved roster of Star Wars characters then it has to be said SWB2 is a sequel which improves upon its predecesso­r in some major ways.

Fourteen beautifull­y crafted maps set across the entire 40-year history of the series and what’s not to like? That’s where the two steps back come in.

Anyone who has read up elsewhere on the game will undoubtedl­y already know this but unfortunat­ely there is no getting away from it, the terrible progressio­n system and disjointed storytelli­ng are huge setbacks.

As I have touched on the game is visually stunning, there is an exciting scope of online battles and impressive set-pieces in the singleplay­er campaign (which just by virtue of existing is an improvemen­t on the last game).

The Starfighte­r Assault makes for some memorable Star Wars battle action and the controls play their part too. But the rage-inducing complexity of the progressio­n system in multiplaye­r is exacerbate­d by convoluted and cumbersome menus and poor tutorials.

Predictabl­e twists make the story feel cheap but then the same accusation could be leveled at the classic films themselves.

There is also too much emphasis on the random loot drops and microtrans­actions which has sparked a lot of criticism elsewhere and rightly so.

If there’s one thing that Star Wars Battlefron­t II accomplish­es though, it is capturing that unmistakab­le magic of the series and the fact you are flying, running and blasting your way around the Star Wars universe.

There is more content, a singleplay­er campaign (although it does feel strange praising a game for the inclusion of this!) and superb graphics and sound. But it is all counterbal­anced - rather ironically - by the progressio­n system which is regressive in terms of the overall SWB2 experience.

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