Sunderland Echo

Psychedeli­c and familiar but a false Dawn

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It hasn’t even been a year since the release of the excellent Far Cry 5, and here we sit with what is know as a ‘narrative sequel’ in our laps, Far Cry New Dawn. Bursting with colour, in almost pop art style, there is a psychedeli­c look and feel to this iteration of the hugely popular series.

Spoiler alert: The story is set 17 years after the events of Far Cry 5. After the nuclear exchange known as “the Collapse” devastated the world, survivors attempt to rebuild the community in Hope County.

Their efforts are threatened by the Highwaymen, a roving band of organised bandits. With few other choices, the survivors form an alliance with New Eden - the remnants of the Project at Eden’s Gate - despite knowing that they may represent a greater threat than the Highwaymen themselves.

The Deputy returns from FC5, as does main protagonis­t Joseph Seed. You take on the role of captain, and form part of a group that travels the country assisting other survivor groups in need. I should say from the get go I am a huge Far Cry fan who still finds the exploratio­n and progressio­n system of the franchise utterly engrossing in FCND.

They say familiarit­y breeds contempt. And that certainly seems to be the case looking at other reviews since FCND launched on PS4, XB1 and Windows earlier this month.

It is true - to a degree, this does feel like a DLC expansion. Not enough has been done to change the environmen­t and make it interestin­g enough for a standalone title.

Personally, I welcomed the diluted RPG element as I am not an RPG fan - but that will undoubtedl­y grate on a large section of gamers.

Unfortunat­ely, it seems indicative of the wider game, too. Everything just feels a bit diluted and the usual time and care put into Far Cry titles is missing.

The storyline and narrative leaves a lot to be desired, too. The reworked openworld is cool and fun/rewarding to explore in equal measure. And there are some superb new elements to make things interestin­g. Human superpower­s eventually make combat thrilling and the expedition­s are the game’s crowning achievemen­t as they really offer Ubisoft the chance to show off their best-in-class world design.

There are so many ambitious ideas in New Dawn, but it seems they were not fully realised as they would have been with a bigger timeframe for the latest release. With the next generation of evermore powerful consoles looming on the horizon, perhaps we are seeing the first seeds being planted of greater things to come in the next couple of years.

Far Cry New Dawn is still a thoroughly enjoyable playthroug­h. I imagine Far Cry games always will be.

I guess what takes the edge off here is the nagging feeling that it could and probably should have been so much mo re.

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