The Courier & Advertiser (Perth and Perthshire Edition)

Escapism or addiction?

As the latest online gaming craze, Fortnite, sweeps the globe, Michael Alexander speaks to an Abertay University expert in Dundee about claims computer games are addictive and a danger to health

- Malexander@thecourier.co.uk

Computer games have come a long way since Pac-man and Horace Goes Skiing in the 1980s. From the Dundee created Grand Theft Auto to Minecraft, and whether being accessed by games console, smartphone, PC, VR headset or online, the industry is growing exponentia­lly with estimates from PwC suggesting that by 2021, the UK market will be worth £5.2bn, growing at a rate of 6.7% per annum.

But are video games addictive?

It was reported in January that gaming addiction is to be listed as a mental health condition for the first time by the World Health Organisati­on.

Its 11th Internatio­nal Classifica­tion of Diseases (ICD) included the condition “gaming disorder” which it defined as a pattern of persistent or recurrent gaming behaviour so severe that it takes “precedence over other life interests”.

Speak to parents of computer gaming children and concerns will often be raised about apparent changes in mood and behaviour after lengthy periods in front of a screen.

The debate has re-ignited following the launch of the latest multiplaye­r online gaming craze Fortnite.

Developed by Epic Games, the survival game, described as a cross between Minecraft and Left 4 Dead, involves the sudden appearance of a worldwide storm which causes 98% of the world’s population to disappear, and zombie-like creatures rise to attack the remainder.

Up to four players must cooperate on various missions on randomlyge­nerated maps to collect resources, build fortificat­ions around defensive objectives that are meant to help fight the storm and protect survivors.

But according to Ryan Locke, lecturer in media design within the School of Design and Informatic­s at Abertay University in Dundee, it would be wrong to brand computer games as addictive.

“I certainly think the issues tend to come and go in the media,” said Northern Ireland-raised Ryan, 32, who studied computer gaming up to postgradua­te level at Abertay and who finds it “humbling” that the city still has a strong reputation for gaming 20 years after its pioneering courses were first launched.

“I think the media has a natural tendency to raise negative issues and, dare I say it, cause moral panic.

“But ultimately the research is pretty much a grey area – nothing really points to direct connection­s, especially between violence in computer games, and real life.

“A lot of time we confuse addiction with something that’s more essentiall­y about escapism.

“Rather than jumping to the word addiction, we should perhaps look at the reasons why human beings, as playful entities, seek escapism quite naturally.

“And perhaps rather than concluding that loads of escapisms are addictions, we should maybe seek to understand the human desire to seek out forms of escapism.”

Ryan says there’s a “myriad of studies” about the positives of computer gaming ranging from medical, mental health and educationa­l uses to social interactio­n and confidence building activities.

He added: “Ultimately there’s a whole sector of games where a university like ours is looking at the theory of games, the real world applicatio­ns of how computer games and interactiv­e media can help people, whether that’s cyber security or training people how to deal with certain situations, training people how to meditate.”

However, he acknowledg­es that some games come with health warnings and, like anything, does not recommend people spend too long in front of a screen.

He said: “There definitely needs to be an expansion of the conversati­on about how long we are spending playing games. If we are handing objects to our children for hours at a time, I don’t think it’s addiction – the real issue is distractio­n.

“Perhaps we are trying to fill up their time maybe because they are bored. And of course when we try to take that item back off them, it might cause a bit of a fuss!”

Andrew Reid, a doctoral researcher of serious games at Glasgow Caledonian University, cites a study conducted by the American Psychologi­cal Associatio­n.

He said: “The study concluded that, while there is scope to further research this space, evidence to define videogame addiction as a disorder is insufficie­nt at this time.”

 ??  ?? Abertay University media design lecturer Ryan Locke.
Abertay University media design lecturer Ryan Locke.

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