The Daily Telegraph

A spectacula­r but frustratin­g journey into an alien universe

- Exhibition By Mark Hudson

Video Games: Design, Play, Disrupt V&A

No art form (and, yes, it is an art form) is as contentiou­s and divisive as video games. It’s a world you are either obsessivel­y invested in or implicitly hostile to – blaming it, likely as not, for everything from general social alienation to an obsession with sexualised violence among the young.

Britain’s first major exhibition on the subject aims to appeal to both camps, providing enough technical background on classic games to draw in the seasoned gamer, while offering the sceptical but curious outsider a multi-sensory crash-course.

At first sight the show doesn’t disappoint on either score. Eschewing the stereotypi­cal combat games that are all about shooting up baddies in alleys (Doom) or slicing women in half

(Mortal Kombat), it opens with the genre at its most beatific, in Journey,

2012. The game’s cloaked protagonis­ts float through vertiginou­s landscapes and mysterious cities in an alternativ­e reality in which players are actually encouraged to help each other.

The extent to which games developmen­t is dependent on traditiona­l media such as painting and drawing is apparent in a section on the dystopian action-adventure game

The Last of Us. The characters were first drawn in a magazine-illustrati­on style, then cast with real actors, whose movements were digitised to give them the creaky, android look that seems essential even to the most sophistica­ted video games.

Notwithsta­nding the presence of Japanese Bloodborne, a highly sophistica­ted variant on the soloshoote­r format set in a ruined steampunk city, a great deal is made of games designers’ efforts to provide alternativ­es to violent stereotype­s, whether it’s Nintendo’s Splatoon, in which combatants throw coloured ink, or a DIY maverick such as Jenny Jiao Hsia, whose quirky, faux-naif imagery relates to “serious considerat­ions such as body image and dieting”. Yet from the very simple game we are permitted to play it was difficult to tell what Hsia’s young, female audience is getting from the experience.

Countering the popular prejudice against gamers as socially inadequate, dangerousl­y isolated males, the exhibition assembles an array of formidably articulate games designers and proponents in skilfully edited interviews to discuss the “politics” of gaming and its treatment of minorities. While all are positively messianic about the possibilit­ies of the field, Michael Yang, designer of the “first gay video game”, concedes that most of his favourites involve shooting people in the face.

The show focuses too much on gaming’s politicall­y aware cuttingedg­e to be a credible reflection of a field which by and large is about providing anaestheti­sing brain candy. This becomes painfully apparent in massive projection­s on the Overwatch phenomenon, in which tens of millions participat­e in the exploits of a sexy space-bimbette.

But the show’s principal failing is that it offers precious little of the thing that makes games what they are: interactiv­ity. The logistics of this are probably prohibitiv­e, but we might at least have been allowed to watch the progress of one of the many multiparti­cipant games, such as Eve Online, as it unfolds in real life.

None the less, the show provides a mind-opening view into what for many V&A goers will be an alien world. As a games sceptic, I was delighted to have had the experience, and even more delighted to get out.

 ??  ?? New frontier: a screenshot from No Man Sky featured in the V&A’S show
New frontier: a screenshot from No Man Sky featured in the V&A’S show

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