The Scotsman

Specialist in gaming data set to move to next level

● Edinburgh firm looks to continue growth of revenue plus global reach

- By EMMA NEWLANDS emma.newlands@jpress.co.uk

0 From left: CTO Chris Wright, CEO Mark Robinson and executive chairman Tim Christian An Edinburgh-based data science company that works with top global video games publishers to boost the monetisati­on of their products is looking to significan­tly increase headcount and revenue.

Deltadna was establishe­d in 2011 by data mining expert Mark Robinson and games industry veteran Chris Wright, who are chief executive and chief technology officer respective­ly.

To date it has received £5 million in funding from Edinburgh-based venture capital firm Par Equity, Scottish Enterprise, and STV Group.

Deltadna operates amid the booming mobile games market, which is globally expected to be worth more than $70 billion (£53.4bn) this year.

The firm’s technology delivers realtime analytics and personalis­ation

CEO MARK ROBINSON to improve player engagement leading to higher in-app purchase and ad revenues.

It interacts with players from the start, giving them a more personalis­ed experience, and making games up to 40 per cent more profitable. Clients include Taketwo Interactiv­e, Square Enix Montreal, Nickelodeo­n, Bethesda, Bandai Namco and Wargaming.

In 2015 the business opened an office in San Francisco. Now, at least 60 per cent of its revenues come from the US and only 10 per cent from the UK. “It’s properly a global business,” says Robinson, adding that it has moved into profitabil­ity and is reinvestin­g in boosting staffing.

Headcount at the business, a client of recruiter imultiply, stands at 44 currently, after jumping by nearly 50 per cent over the last 12 months, expected to grow by the same percentage in the next year. Revenues have seen 70 per cent year-on-year growth over the last two years. “Again, we would be pretty confident that would continue.”

Deltadna’s analytics platform has more than 100 million monthly active users on board, and the aim is to double that too in the next 12 months. Other targets include expansion in Asia, particular­ly China, Japan and Korea, via tieups with partner firms.

“It’s an exciting time for the business,” Robinson said. “We’ve put ourselves in a pretty unique place in terms of the games industry and our knowhow in supporting clients to build successful games.”

“We’ve put ourselves in a pretty unique place in terms of the games industry and our knowhow in supporting clients.”

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