The Scotsman

Youngsters are key to bridging digital skills gap

- Comment Kraig T Brown

Inspiring young people to understand and create with technology is essential to Scotland’s economic developmen­t and future, and is something that business need to support.

The world is changing rapidly, largely driven by new technologi­es. While the pace of change may have caught businesses off guard in the past, most now realise the importance of investing in tech to remain competitiv­e. However, the largest limiting factor isn’t a lack of funding or ideas, but a lack of talent.

Broadly speaking, the two main ways to develop future talent are to upskill the current workforce or inspire the next generation at school. Inevitably, the comment I hear about the latter is we “just” need more computing teachers in Scotland. While I agree, consider this first: in 2008

there were 766 computing teachers in Scotland, while in 2017 there were 582 – a 24 per cent reduction.

Last year in the Highlands, there were nine computing teachers covering 29 secondary schools across an area the size of Belgium. There are several reasons for this decline, but it isn’t due to a lack of demand. However, we can’t just snap our fingers and suddenly have hundreds more teachers in place. Much is being done to upskill non-computing teachers so they can incorporat­e digital skills across the curriculum, but we must also look at other options to inspire young people into tech.

Digital Xtra Fund was created to bring together businesses and organisati­ons from the private and public sectors to fund and support extracurri­cular digital skills initiative­s. Our goal is for all young people to have access to digitally creative activities, with a particular focus on activities that target girls and young women, or are delivered in areas often excluded through lack of resources or facilities.

To date, the fund has helped engage nearly 30,000 young people across Scotland by awarding a total of £550,000. This year’s funding will support 22 initiative­s, coverpytho­n, ing topics from robotics and coding, to app developmen­t and the Internet of Things (IOT). Initiative­s include Apps for Good, which teaches skills in app developmen­t, IOT, and machine learning in the context of tech for social good; Glasgow Life’s Wear-a:bits scheme to introduce coding and design skills using wearable technology; and Islay-based Port Ellen Primary School’s delivery of an afterschoo­l robotics club where children will learn Scratch and as well as how to programme with micro:bits, Lego Boost and other tech.

It’s also key that we provide context to these skills regarding career opportunit­ies. Young people begin course selection in S2 (around age 12-13). At this age, it is obvious what a nurse or lawyer does, but what about a UX designer, Python developer, or scrum master? Why should we expect young people to choose computing studies if they don’t even understand what the career prospects are? This is where it is especially valuable to have industry involvemen­t to provide first-hand experience and guidance.

Digital Xtra Fund is hugely grateful to industry partners who have enabled us to increase funds available from £50,000 to £100,000 for 2019. We are committed to helping young people learn the skills needed to succeed in a digital world – but we still need to do more.

There are still too many girls who assume computing is not for them and areas where young people don’t have any opportunit­y to take part. The fact that 82 per cent of Scottish households have internet access means little when it comes to these crucial digital skills. Think of it like this – just because you can drive doesn’t mean you can build a car.

We need to ensure young people have the appropriat­e skills to create with technology, not simply use it, and we will continue to grow with our network of partners and supporters until Scotland’s digital talent pool is more than sufficient for a nation built on invention and innovation.

Kraig T Brown, partnershi­p and developmen­t manager, Digital Xtra Fund.

Our goal is for all young people to have access to digitally creative

activities

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