The Scotsman

13-year-old becomes the first to beat ‘unbeatable’ Tetris

- David Hamilton scotsman.com

The falling-block video game Tetris has met its match in 13-year-old Willis Gibson, who has become the first player to officially “beat” the original Nintendo version of the game — by breaking it.

Technicall­y, Willis — aka “blue scuti” in the gaming world — made it to what gamers call a “kill screen”, a point where the Tetris code glitches, crashing the game.

That might not sound like much of a victory to anyone thinking that only high scores count, but it is a highly coveted achievemen­t in the world of video games, where records involve pushing hardware and software to their limits.

It is also a very big deal for players of Tetris, which many had long considered unbeatable.

That is partly because the game does not have a scripted ending; those four-block shapes just keep falling no matter how good you get at stacking them into disappeari­ng rows.

Top players continued to find ways to extend their winning streaks by staying in the game to reach higher and higher levels, but in the end, the game beat them all.

Until, that is, Willis managed on December 21 to trigger a kill screen on level 157, which the gaming world takes as a victory over the game — something along the lines of pushing the software past its own limits. The makers of Tetris agree. “Congratula­tions to ‘blue scuti’ for achieving this extraordin­ary accomplish­ment, a feat that defies all preconceiv­ed limits of this legendary game,” Tetris chief executive Maya Rogers said in a statement.

Ms Rogers noted that Tetris will celebrate its 40th anniversar­y this year and called Willis’s victory a “monumental achievemen­t”.

It has been a very long road. Early on, “the Tetris scene people didn’t even know how to get to these higher levels”, said David Macdonald, a gaming Youtuber who has chronicled the gaming industry for years. They were just stuck in the 20s and 30s because they just didn’t know techniques to get any further.”

Level 29 posed an especially tough roadblock because the blocks began falling quicker than the in-game controller could respond.

Eventually players found ways to make progress, as Mr Macdonald chronicled in his detailed video on Willis’s victory. In 2011, one got to level 30 using a technique called “hypertappi­ng”, in which a player could rhythmical­ly vibrate their fingers to move the game controller faster than the game’s built-in speed. That technique took players to level 35 by 2018, after which they hit a wall.

The next big thing came in 2020 when a gamer combined a multi-finger technique originally used on arcade video games with a finger positioned on the bottom of the controller to push it against another finger on the top.

In his livestream video, Willis appears to hyperventi­late before gasping “oh, my God” several times, clutching his temples. After cupping his hands over his mouth in an apparent attempt to regulate his breathing, he exclaims: “I can’t feel my fingers.”

Congratula­tions to ‘blue scuti’ for achieving a feat that defies all preconceiv­ed limits of this legendary game

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 ?? ?? The moment Willis beats Tetris, pushing the software past its limits, main; Willis when he realises he has triggered a kill screen, below
The moment Willis beats Tetris, pushing the software past its limits, main; Willis when he realises he has triggered a kill screen, below

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