The Week

HOW LEGO CONQUERED THE WORLD

Fourteen years ago, Lego was in big trouble – sales were down, debts were climbing and bankruptcy loomed. Today, it is the world’s most powerful brand. Johnny Davis chronicles the greatest turnaround in corporate history

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From its founding in 1932 until 1998, Lego had never posted a loss. But by 2003 it was in big trouble. Sales were down 30% year-on-year and it was $800m in debt. An internal report revealed it hadn’t added anything of value to its portfolio for a decade. Consultant­s hurried to Lego’s Danish HQ. They advised diversific­ation. The brick had been around since the 1950s, they said, it was obsolete. Lego should look to Mattel, home to FisherPric­e, Barbie, Hot Wheels and Matchbox toys – a company whose portfolio was broad and varied. Lego took their advice: in doing so, it almost went bust. It introduced jewellery for girls. There were Lego clothes. It opened theme parks that cost £125m to build and lost £25m in their first year. It built its own video games company from scratch, the largest installati­on of Silicon Graphics supercompu­ters in northern Europe, despite having no experience in the field. Lego’s toys still sold, particular­ly tie-ins, such as their Star Wars and Harry Potter-themed kits. But only if there was a movie out that year. Otherwise they sat on shelves.

In 2015, the still privately owned, family-controlled Lego Group overtook Ferrari to become the world’s most powerful brand. It announced profits of £660m, making it the No. 1 toy company in Europe and Asia, and No. 3 in North America, where sales topped $1bn for the first time. From 2008 to 2010 its profits quadrupled, outstrippi­ng Apple’s. Indeed, it has been called the Apple of toys: a profit-generating, design-driven miracle built around premium, intuitive, covetable hardware that fans can’t get enough of. Last year Lego sold 75 billion bricks. Lego “minifigure­s” – the 4cm-tall yellow characters with dotty eyes, hooks for hands and pegs for legs – outnumber humans. When The Lego Movie came out in 2014, the film reviews website Rotten Tomatoes awarded it a 96% approval rating. This year’s follow-up, The Lego Batman Movie, outperform­ed the last “proper” Batman movie, Batman v Superman: Dawn of Justice, to such a degree that DC Comics now faces a genuine problem: audiences overwhelmi­ngly prefer the Dark Knight in his pompous plastic version voiced by Will Arnett, rather than Ben Affleck’s portrayal.

Lego’s revival has been called the greatest turnaround in corporate history. A book devoted to the subject, David Robertson’s Brick by Brick: How LEGO Rewrote the Rules of Innovation, has become a set business text. Sony, Adidas and Boeing are said to refer to it. Google now uses Lego bricks to help its employees innovate. Lego’s saviour is Jørgen Vig Knudstorp – a father of four, perhaps not uncoincide­ntally – who arrived from management consultant­s Mckinsey & Company in 2001 and was promoted to boss within three years, aged 36. “In some ways, I

think he’s a better model for innovation than Steve Jobs,” Robertson has said.

Last month I flew to Billund, a small town in the Jutland Peninsula, where Lego was founded. The landscape was flat and grey, but as I drove from the airport, a large primary-coloured arm or head would occasional­ly appear though the pine trees: the Lego Group owns several buildings here and has decorated the landscape accordingl­y. “Billund was built to function, not to please,” explained Roar Trangbæk, Lego’s cheerful, bearded publicist. “There’s not a lot of fun here.” He meant there wasn’t a lot to do – it’s hard to imagine the nightlife is up to much – but given that 120 million Lego bricks are manufactur­ed here every day, fun was very much the point of the place. As if to prove it, Trangbæk handed me his business card. It was a minifigure of himself.

The following morning, the Lego Group was due to announce its latest annual results. Today was an opportunit­y to meet some of tour the factory and be among the first to step inside Lego House – a 130,000sq ft marvel that will open in September, and is expected to draw 250,000 visitors a year. It has been designed by Bjarke Ingels, the hottest name in architectu­re right now, whose commission­s include Google’s HQ, the new World Trade Centre and last year’s Serpentine Pavilion. Ingels certainly seems to have enjoyed himself: Lego House resembles 21 giant Lego bricks stacked into a 30 metre-tall tower. Visitors can climb up to the rooftop garden and down the other side, pausing to take in attraction­s, restaurant­s, play zones and a gallery dedicated to fan-made Lego extravagan­zas.

Vig Knudstorp rescued Lego by methodical­ly rebuilding it, brick by brick. He dumped things it had no expertise in – the Legoland parks are now owned by the British company Merlin Entertainm­ents. He slashed the inventory, halving the number of individual pieces Lego produces from 13,000 to 6,500. (Brick colours had expanded from the original bright yellow, red and blue, sourced from Piet Mondrian, to more than 50.) He also encouraged interactio­n with Lego’s fans, something previously considered verboten. The internet has played a vital role in allowing fans to share their creations and promote events such as Brickworld, an adult Lego fan convention. Lego also launched a crowdsourc­ing competitio­n: originator­s of winning ideas get 1% of their product’s net sales, designs that so far include the Back to the Future Delorean time machine, the Beatles’ Yellow Submarine, and a set of female Nasa scientists.

“Lego has this incredible ability to engage with people, and that has single-handedly enabled it to weather very, very difficult

“Lego minifigure­s – the 4cm-tall yellow characters with dotty eyes and hooks for hands – now outnumber humans”

seas,” says Simon Cotterrell, from brand analytics firm Interbrand. “What’s made them successful over the past ten years is their ability to create new entities, movies, TV shows, by partnering with brilliant people. They’ve said: ‘We might not make as much money if we outsource it, but the product will be better.’ That mentality is very Danish. It comes from saying: ‘We’re engineers. We know what we’re good at. Let’s stick to our knitting.’ That’s a very brave thing to do and it’s where a lot of companies go wrong.”

Lego also started making hit toys again. As well as putting the focus back on classic Lego lines such as City and Space, it has launched the ninja-themed Ninjago line and Mindstorms, kits that allow you to build programmab­le Lego robots. And for grownup kids, Lego Architectu­re: replicas of the Guggenheim, Burj Khalifa and Robie House (that last one is not for the time-poor – it contains 2,276 bricks). Most impressive­ly, for a company with a customer base that in 2011 was 90% boys, it finally cracked the girls’ market. Lego Friends features a reconfigur­ed “mini-doll” and centres on five characters in the fictional Heartlake City. None of this has happened by chance. Lego is said to conduct the largest ethnograph­ic study of children in the world. “We call it ‘camping with consumers’,” says Anne Flemmert Jensen, senior director of its Global Insights group. “My team spends all our time travelling around the world, talking to kids and their families and participat­ing in their daily lives.” This includes watching how kids play on their own and with friends, how siblings interact, and why some toys remain perennial favourites while others are relegated to the toy box.

Ninjago was crowdsourc­ed: its first iteration featured skeletons as enemies, because tests proved they were the most popular baddies among six-year-old boys, globally. Lego Friends took four years of research (plus a $40m global marketing push) to get right. “One of the main things was [girls] couldn’t really relate to the minifigure,” says Mauricio Affonso, Friends’ model designer. “It’s too blocky. Boys tend to be a lot more about good versus evil, whereas girls really see themselves through the mini-doll. They wanted a greater level of detail, proportion­s and realism.” Lego Friends sets (bakery, amusement park, riding camp, etc.) tend to feature something else missing from boys’ sets: a loo. The boys don’t care, the girls’ pragmatism demanded it.

Roar Trangbæk shows me the original Lego House, where the company’s founder Ole Kirk Christians­en lived. It’s now a private museum that tells the Lego chronology through artefacts, packaging and toys. More than one adult visitor has been known to burst into tears when confronted by a key line from their childhood: in my case, the Space Lego of the mid-1970s. (Lego gets inundated with requests for rereleases, but they won’t do it. Their focus is the kids of now and tomorrow, not yesterday.) Christians­en was an expert carpenter when the Great Depression hit. He figured the one thing people would always find money for was toys for their children. His company motto is carved into a plaque here – “det bedste er ikke for godt” (only the best is good enough) – something borne out when Christians­en’s son Godtfred returned home one day to proudly inform his dad he’d saved them some cash by only applying two of the usual three coats of varnish to a wooden duck. He got a tonguelash­ing for his trouble. “It is a good story, but it’s also a true story,” says Trangbæk.

In 1946, against everyone’s advice, the family invested in a newfangled plastic-injection moulding machine. Later, they adapted Croydon-based inventor Hilary Fisher Page’s self-locking bricks (billed as his “sensible toy”) – plastic cubes with two rows of four studs to enable stacking. The final part of Lego’s success clicked into place in 1958, when it created its “system”. Where previously they’d made toys of all shapes and sizes, now every brick fitted with every other: everything was backwards compatible. A mathematic­ian recently deduced that just six eight-stud bricks could be combined 915,103,765 ways.

During the factory tour, we saw some of those bricks being created. Here, 768 moulding machines work 24/7, 361 days of the year. There was a constant hiss: the sound of raw granulate being fed into the vast machines. Then something akin to Wonka magic: brightly coloured pieces of joy materialis­ing at the other end. Lego’s quality control and precision is rigorous. The bricks have to be strong enough to hold together, but not so strong they can’t easily be pulled apart by a child. They call it “clutch power”. It is a huge industrial process, with similar plants in Hungary, China and Mexico. But Lego is increasing­ly concentrat­ing on bridging the physical and the virtual. This year it rolled out Lego Life, a social network for kids too young for Instagram to share their creations, gaining “likes” from peers and Lego characters alike. There’s also Nexo Knights, a video game where powers are unlocked by scanning Lego pieces. They’re researchin­g VR and AR. “Some of the things we’re looking at are very near to being feasible now,” says William Thorogood, an irrepressi­bly bouncy Brit and the senior innovation director with Lego’s creative play lab. “Other things are very exciting, but probably not feasible for ten years.”

The next morning in Billund, Lego announced the highest revenues in its 85-year history. Since December, the company has been run by another Brit, Bali Padda, the first non-dane in charge, after Vig Knudstorp moved into a new role to expand the brand globally. “The reality is that the last few years, the growth has been supernatur­al,” Julia Goldin, Lego’s chief marketing officer, tells me. “But we look at every year starting at zero, because you have to recruit every child again and make the brand exciting for them. That becomes a good challenge, of course.”

Earlier I had met Bo Stjerne Thomsen, the director of research and learning with the Lego Foundation, an independen­t body that owns 25% of the Lego Group and studies early-childhood developmen­t through play. (It has funded the world’s first professor of play, at Cambridge University.) Thomsen produced two plastic bags containing a few red and yellow bricks, part of a basic kit they use to engage learning. “Quickly build a duck,” he instructed me. “Everybody can usually do it in 40 seconds.” We set to work. Thomsen’s duck had two outstretch­ed wings. Mine had a red bill, a red slab for feet and a yellow block for a tail. “Oh, that’s fun!” he said. “I like that.” There was no wrong or right duck, of course. That was the point. “It’s about the process of making and investigat­ing and learning,” Thomsen said. “How fast do you think anyone can do a duck?” I’m not sure, I said. Ten seconds? “Ten seconds? OK, let me count.” Then he slammed another set of pieces straight down on the table. “That’s my duck!” he beamed. “I just sliced it up so it’s ready for the oven. Ha ha!” Lego is a serious business. It just happens to be in the business of fun.

“Girls want a greater level of detail and realism. The girls’ sets tend to feature something missing from boys’ sets: a loo”

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