BBC Top Gear Magazine

MOON TOON GRAND PRIX 2

PLAYSTATIO­N, 1996

-

#29

Legendary Japanese game designer Kazunori Yamauchi is so synonymous with the painstakin­gly authentic Gran Turismo series, it’s difficult to imagine that there was a time when he wasn’t fettling increasing­ly micron-perfect recreation­s of every variant of the R32 Skyline. Bizarrely enough though, before the very first GT game landed on PlayStatio­n in 1997, Yamauchi’s previous effort was Motor Toon Grand Prix 2, a luridly coloured cartoon racer. It’s a bit like discoverin­g that the Dutch master Rembrandt began his artistic journey with crudely drawn willies in a biology textbook.

Believe it or not, Motor Toon Grand Prix 2 does display some of that Yamauchi magic though. For a game that has no business adhering to the laws of physics, the handling is surprising­ly involving, with the cars leaning and deforming as they pitch into corners. It’d be a stretch to say that there’s a strand of identifiab­le Gran Turismo DNA in there, but there’s certainly a little more depth than your average kart racer. Of course all that nuance becomes absolutely meaningles­s when you’re unceremoni­ously clattered from behind by a fireball.

As you’d expect, there’s the usual bizarre array of playable characters. Particular highlights include a team of Mafiosi penguins, a pair of extraterre­strial velocirapt­ors called Raptor and Raptor, which must get confusing when the post arrives, and our personal favourite, an imposing clockwork robot called Bolbox. No laughing at the back, there.

So why isn’t the game better known and more beloved? It’s probably the complete absence of a split-screen multiplaye­r mode, a cardinal sin for a cartoon racer. If you wanted to play multiplaye­r Motor Toon GP 2, you had to have access to two television­s, two consoles and two copies of the game.

Mike Channell

 ??  ??

Newspapers in English

Newspapers from United Kingdom