BBC Top Gear Magazine

CONTINENTA­L CIRCUS

ARCADE, 1987

- Mike Channell

Released in 1987, around a year after Out Run, Continenta­l Circus plonked players directly into the carbon fibre and kevlar tub of a turbocharg­ed F1 car and replicated everything we loved about Eighties Grand Prix racing: fat rear tyres, showers of sparks and extremely unruly handling. The F1 car in question was the yellow and blue Lotus 99T, famously campaigned by Ayrton Senna, though the in-game version had its sponsor logos subtly altered so as to avoid flogging cigarettes directly to game playing children.

Perhaps the most realistic element, though, was the accurate representa­tion of Eighties F1 car reliabilit­y. The slightest contact with another vehicle and your car would begin billowing smoke like a member of an aircraft display team. All was not lost, however, because you could dive into the pits for a quick blast of the fire extinguish­er and you’d be free to rejoin the race: again, a realistic representa­tion of Eighties F1 safety protocols.

Unusually, the coin swallowing arcade versions of the game came with the pinnacle of Eighties gaming technology, licensed directly from the US Navy: a pair of shutter glasses that could be lowered onto your face to offer true three-dimensiona­l graphics and presumably instant, catastroph­ic eye strain. The 3D effect was impressive enough during the racing itself, but arguably most effectivel­y deployed in an accident, when tyres and debris were launched directly at the screen. Well, either that or the ending sequence where the winning driver tried to bullseye you with a champagne cork.

As for the slightly strange title, Continenta­l Circus, apparently it’s the result of a mistransla­tion in the Japanese original and the game should have been called Continenta­l Circuit. That does also explain why we’re yet to spot a single trapeze artist.

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