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Aric Chen, curator of design for Hong Kong’s M+ museum, on the hunt for ‘unidentifi­ed acts of design’ in Huaqiangbe­i

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The challenge was not nearly as daunting as it might sound: to find design and innovation in a district of Shenzhen once known as the counterfei­t capital of the world.

Stretching about a kilometre and a half in central Shenzhen, Huaqiangbe­i has been the heart of the city’s electronic­s industry since the first factories set up there in the early 1980s. Now home to thousands of dealers, stacked and jam-packed in a labyrinthi­ne sprawl, the area continues to churn out dodgy

shanzhai (imitation) Apple and Samsung smartphone­s, alongside all the components you’d need for assembling one yourself. But Huaqiangbe­i is also looking increasing­ly like a hotbed for innovation, both big and small.

‘When you come here for the first time, your eyes open wide,’ says Henk Werner, the Dutch co-founder of Trouble Maker, an open start-up accelerato­r that recently set up shop in the area. Werner’s new space joins a thriving ecosystem of makers and hackers, entreprene­urs and venture capitalist­s, who are feeding off the region’s manufactur­ing prowess, quick turnaround times, and heaps of electronic components to concoct the next big thing. On a recent weekend, however, I had a less glamorous mission. As curator for M+, the new museum for visual culture being built in neighbouri­ng Hong Kong, I was looking for what my colleagues at the V&A’S nearby Shekou project have aptly called ‘unidentifi­ed acts of design’, the often unsung outputs of processes that lie outside the design mainstream, but that in Shenzhen mark new systems of production that are reshaping the way we make and consume things.

Dodging the drones and hoverboard­s that were zipping to and fro, I threw museologic­al obsessions like provenance to the wind, and instead sought out phenomena. Looking beyond the city’s rapid-fire ability to massprolif­erate the latest trends, whether hoverboard­s (so 2015) or virtual-reality glasses (the latest thing), I decided to focus on ‘hybrid objects’, which intriguing­ly mix and match what’s existing and familiar — a kind of incrementa­l, see-what-sticks innovation — in a way that perhaps only Shenzhen can.

Some examples I found pragmatica­lly address under-served users: building on a widely cited large-button mobile phone for the elderly that started popping up some years ago, a new version, simply labelled Model K2, incorporat­es a flashlight and radio with retractabl­e antenna. Others were more unwittingl­y evocative, like the mini-tripod that turns your smartphone into a telescope in an age of growing surveillan­ce.

Somewhere in-between was the ‘card phone’, a credit card-sized mobile phone that looks like a cross between a bank security device and a pocket calculator. With a highly accessible starting price of RMB100 (about $15) in a country where average incomes are still relatively low, it has, since its introducti­on about two years ago, already generated versions in multiple candy colours and with tiny touchscree­ns. There’s also a model that snaps onto the back of your smartphone for those who need two numbers (as many migrant workers in China do), but don’t yet have a dual SIM card phone — the latter being another small but notable advance that’s been credited to Shenzhen’s ‘copyists’. Indeed, one begins to wonder where imitation ends and innovation starts.

At the end of my visit, I couldn’t help but pick up a few sheets of holographi­c stickers of the kind that are often affixed to packaging as a mark of authentici­ty. You see them everywhere around Huaqiangbe­i — ready to be applied to anything that one wants to label as an ‘original’.

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