Launch of study into video game loot boxes
THE GOVERNMENT is to launch a new consultation into video game loot boxes and whether they are linked to gambling-like behaviours.
The Department for Digital, Culture, Media and Sport (DCMS) said the new call for evidence would help with its plans to review the UK’s gambling laws.
Loot boxes are collections of items inside video games which can be purchased with real money or earned through playing time, often consisting of powerups or cosmetic items, however, players do not know the contents of a loot box until it is bought and open.
A number of child welfare organisations, charities and other groups have warned that the practice exposes children to gambling habits and can set them up for addiction in later life.
Last year, a parliamentary report called for loot boxes to be regulated under gambling laws, a ban on loot boxes being sold to children, and an industry levy to fund independent research on the long-term effects of gaming.
In response, the Government has said it will examine the links between loot boxes and gambling-like behaviours and excessive spending in video games.
It said it will also carry out further research in the area of video games, investigating their impact on player behaviour.
Minister for Digital and Culture, Caroline Dinenage said: “During the coronavirus pandemic, we have seen more people than ever before turn to video games and immersive technology to keep them entertained and to stay in touch with friends and family.
“These innovations can present challenges though as well as opportunities, which is why we are taking the necessary steps to protect users and promote the safe enjoyment of this dynamic industry.”