Albuquerque Journal

PUZZLE MASTER

Robotic hand has the dexterity to manipulate a Rubik’s Cube — and the smarts to solve it

- BY PETER HOLLEY

Solving a Rubik’s Cube is hard enough for most people.

Solving a Rubik’s Cube with one hand is even harder.

Harder still: designing a lone robot hand capable of solving a Rubik’s Cube all by itself. Such a machine would require unpreceden­ted dexterity and coordinate­d finger joint movements, as well as the ability to learn a new task over time and independen­tly the way a human would.

Researcher­s at OpenAI, a wellknown research lab based in San Francisco that focuses on developing benevolent artificial intelligen­ce, announced that they’d done just that last week, setting a new robotics benchmark in an era of increasing­ly sophistica­ted, intelligen­t machines.

In a statement hailing their achievemen­t, researcher­s said the robotic hand, which they’ve dubbed “Dactyl,” moves robots one step closer to “human-level dexterity.”

“Solving a Rubik’s Cube requires unpreceden­ted dexterity and the ability to execute flawlessly or recover from mistakes successful­ly for a long period of time,” the statement said. “Even for humans, solving a Rubik’s Cube one-handed is no simple task — there are 43,252,003,274,489,856,000 ways to scramble a Rubik’s Cube.”

With this result, the statement added, researcher­s move closer to creating “general purpose robots with a technique that should allow for robustly solving any simulatabl­e dexterous tasks.”

The multicolor­ed, threedimen­sional puzzles have befuddled game-playing humans since the 1970s, but Rubik’s Cubes have more recently proved a useful tool for measuring the capabiliti­es of artificial intelligen­ce.

One reason, researcher­s say: there are billions of potential moves available to a Rubik’s Cube player but only one goal: each of the cube’s six sides displaying a solid color. Finding a solution to a puzzle with that degree of complexity, and among billions of potentiali­ties, involves a degree of abstract thinking that, researcher­s say, begins to approximat­e human reasoning and decision-making.

For years now, researcher­s have been programmin­g robots to solve Rubik’s Cubes as quickly as

possible. But more recently, they’ve begun prioritizi­ng self-learning over speed. In July, the University of California at Irvine announced that an artificial intelligen­ce system solved a Rubik’s cube in just over a second, besting the current human world record by more than two seconds.

The system, known as DeepCubeA — a reinforcem­ent-learning algorithm programmed by UCI computer scientists and mathematic­ians — solved the puzzle without prior knowledge of the game or coaching from its human handlers, according to the university.

Highly skilled humans are able to tackle a Rubik’s Cube in about 50 moves, but the AI system is able to solve the cube in about 20 moves, usually in the minimum number of steps possible, researcher­s said.

To prepare Dactyl for Rubik’s Cube success, OpenAI’s researcher­s say they didn’t “explicitly program” the machine to solve the puzzle. Instead, the robot was trained using virtual simulation­s before it was presented with challenges in the physical world that tested its ability to learn.

The goal, researcher­s say, was to create a robot that learns the way humans do: through trial and error.

 ?? COURTESY OF OPENAI ?? This robotic hand learned to solve a Rubiks Cube on its own, just like a human.
COURTESY OF OPENAI This robotic hand learned to solve a Rubiks Cube on its own, just like a human.

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