Tech Re­views

Animation Magazine - - Content - by Todd Sheri­dan Perry

Maxon’s Cin­ema 4D R15, iZo­tope’s RX 3 and the new Wa­com Cin­tiq Com­pan­ion. by Todd Sheri­dan Perry

In Maxon’s 15th re­lease of Cin­ema 4D, plenty of fea­tures have been added across the spec­trum of needs for the user base, mak­ing the work­flow faster, more ef­fi­cient and cleaner.

Bevel­ing may not sound like a big deal, but for those of you mod­el­ers out there who have had to deal with it, you can at­test to the frus­tra­tion of bind­ing cor­ners and twist­ing edges. Cin­ema 4D’s new bevel al­go­rithms get smooth verts, edges and polys quickly and in­ter­ac­tively, even af­ter the bevel has been cre­ated. Plus, for those pinch-y cor­ners, you can choose be­tween dif­fer­ent mitre selec­tions to get the best tran­si­tion for your needs. Plus, if you want to get crazy, you can use splines to de­ter­mine the pro­file of the bevel.

Al­ready a 3D leader in the de­sign world, Cin­ema 4D in­creases its foothold by adding to the ty­pog­ra­phy tools. 3D Kern­ing pro­vides con­trol over set­tings of in­di­vid­ual let­ters as well as blocks of let­ters, al­low­ing pre­cise and tai­lored font de­sign work at a re­ally high grain. Best of all, through all th­ese ed­its, the text re­mains an ed­itable spline.

Ren­der­ing is also ex­tremely im­por­tant, with a bal­ance of speed and qual­ity. Maxon has re­placed their phys­i­cal ren­derer with a faster mode they call Em­bree, with selec­tions for Faster or Smaller. So, ei­ther use lots of RAM and go fast, or less RAM and go slower. Global Il­lu­mi­na­tion can be more tai­lored to taste now with choices of dif­fer­ent math for both pri­mary and sec­ondary rays. And, with the pro­gres­sive ren­der­ing mode be­ing the method du jour (“pro­gres­sive” mean­ing: “Give me a quick look to get an idea and pro­gres­sively in­crease the qual­ity un­til I tell you to stop”), Cin­ema 4D in­cludes the pro­gres­sive mode. And you can send frames to team ren­der to use mul­ti­ple ma­chines on an in­di­vid­ual frame.

Sculpt­ing ad­vances in­clude the abil­ity to project a sculpt with crappy edge loops onto new geo with proper loops, and you can sculpt on poly sur­faces, as op­posed to the legacy method of hav­ing to jump through some hoops to prep a model for sculpt­ing. There is a lot more new stuff go­ing on un­der the hood which speeds up things (like mul­ti­threaded de­form­ers) and forc­ing to 64-bit (sorry 32-bit users—start liv­ing for to­day).

With ma­tu­rity comes re­spect, and I can sense the Cin­ema 4D user base grow­ing around me. And they are de­mand­ing re­spect through the work they ac­com­plish. Price: Stu­dio: $3,695; Up­grades from $995 Web­site:

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