Animation Magazine

Ask a Baboon

- by Mike de Seve

What’s the Story, John Fountain? by Mike de Seve

Baboon Animation teammate John Fountain is a veteran storytelle­r. As supervisin­g director and storyboard supervisor on such hits as The Fairly OddParents, John has brought countless silly stories to the screen. We talked about what visually-minded storytelli­ng can bring to a show.

Ask a Baboon: Once you’re given a script, how can pictures be used to tell a better story?

John Fountain: It’s important to look at the story as a single tale with several peaks and valleys in it along the way. I like to really soak in the script—like sitting in a hot tub for too long—and then, when I’m good and wrinkly, that’s when I’m ready to draw.

On a board-driven show, the board creates the story to a large extent. Often we start with a short paragraph of an idea and have to create a working beginning, middle and end. When you consider that animation is a visual storytelli­ng medium, getting the drawings just right can make or break a joke. In an episode of Nickelodeo­n’s My Life as a Teenage Robot, Jenny became jealous of another girl moving in on her best friend Brad. When she hears that the couple are going on a date, she cracks, “That’s just super!” Getting that “fake-smile-that’s-trying-to-look- sincere” was tricky, but it came out and always gets a big laugh. In one line and one pose it relayed her entire motivation for the episode.

Fairly OddParents was scriptdriv­en, and Teenage Robot boarddrive­n. What did that mean in reality for those shows?

On FOP we were given a complete script, but were expected to punch up the comedy throughout. Then we’d pitch the board to the whole crew. I loved it because I’m a big ham. It’s a golden opportunit­y to “sell” your gags. If they laughed, it worked—if they didn’t, it didn’t.

On Robot, storyboard artists were given an outline from a half a page to a page-and-a-half long, so we really had to flesh out the stories, create a cohesive flow, dialogue, motivation, tension and—of course—gags. On one episode, “Robot Riot” (a personal favorite), the end called for a swarming army of robots to appear and an epic battle ensues... I knew that drawing a million robots fighting would make my fingers shrivel up like beef jerky, so I changed it from a million little robots to one giant robot and, as a result, it wound up being much more visually interestin­g to see tiny Jenny fighting a huge foe.

Is one way better than another for making a great cartoon?

Absolutely not. It’s “The Right Tool for the Right Job.” Very recently, I storyboard­ed and directed a project for one of the big new digital networks, and they gave me tremendous creative freedom and so the work turned out spectacula­rly. I was free to get inside the heads of the characters and jump around like a maniac. I believe this is the future of the medium... digital networks seem much more keen on letting creative people take risks—and that’s how I work best. I can build a perfectly nice sandcastle in a sandbox, but put me on the beach and watch out!

In animated features, even though there’s a script, the storyboard department is truly a story department, shaping every aspect of the story. On a scriptdriv­en series, how much can the board

department add to the storytelli­ng?

Depends on the show. In all cases I’m a big stickler for clarity. If the board artist composes shots in a confusing way, you could be working off of a stellar script but the audience will find themselves taken out of the moment. That’s why close collaborat­ion with the writers makes the strongest stories.

What else is new with you?

Adult Swim has a new show called Rick and Morty on which I boarded half of the episodes... I’m really proud of it. I just finished boarding a pilot for a new Cartoon Network show that we all have high hopes for.

I’ve also been doing a lot of boarding and directing for a number of overseas production­s, including with Cartoon Network South America and Cartoon Network in Hong Kong. The HK project is called Toonix, and I don’t believe it’s available in the U.S. yet but my fingers are crossed that it will be soon. It was my first CGI project—I had a blast on it.

Mike de Seve is creative director of Baboon Animation, a group of multi- Emmy- winning, Oscar-nominated writers and directors based in New York. You can write him at mike@ baboonanim­ation.com.

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