Animation Magazine

Burning Brightly

DisneyToon Studios does its homework to make of real-life firefighte­rs’ courage. By Tom McLean. a theatrical release worthy

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Fighting fires is serious business for the brave men and women who are out there every day in the thick of it, and honoring their skill and courage with a tale both emotional and factual was the top order for the crew of Planes: Fire & Rescue.

The CGI-animated feature from DisneyToon Studios was conceived from the ground up as a movie that would be worthy of its subject matter and the studio’s plans for it as a mid-summer release, due July 18 in theaters in stereoscop­ic 3-D.

Planes: Fire & Rescue picks up where last year’s racing comedy Planes left off. Now a champion racer, Dusty Crophopper (voiced by Dane Cook) learns racing has damaged his engine, which cannot be replaced. When a mishap at Propwash Junction leaves it without fire protection, Dusty steps in and heads up to get certified with the air attack team at Piston Peak National Park. There, under the tutelage of Blade Ranger (Ed Harris), Dusty finds renewed purpose as he takes on the very difficult task of learning to fight fires in the park on a daily basis.

The film also features the voices of Julie Bowen as Li’l Dipper, Curtis Armstrong as Maru, John Michael Higgins as Cad, Hal Holbrook as Mayday, Wes Studi as Windlifter, Regina King as Dynamite and the real-life couple Jerry Stiller and Anne Meara as Harvey and Winnie.

Studio veteran Bobs Gannaway directed and co-wrote with Jeff Howard the feature, which — despite the first Planes having only been released last year — has been in the works since 2010, one year after work began on the first film.

Bring on the Consultant­s

But unlike Planes, which began production as a direct-to-video feature, Planes: Fire & Rescue was designed from the ground up to be a theatrical release and took a meticulous approach to getting all the details just right. The film hired more than 100 consultant­s, from the pilots of CalFire, who fight fires on a daily basis; to master helicopter pilot Chuck Aaron, who reviewed all the helicopter flight scenes for accuracy.

But it was finding an emotional entry point that was the most difficult and essential nut to crack. Gannaway recalls an early table read that clarified the story’s problems and lead him to ask the questions that lead to solutions.

“I thought: ‘If Dusty can’t race again what would he do? How does he deal with that?’” he says. “We went in and started investigat­ing engine problems and started thinking about, internally, how Dusty could be dealing with that, and it ended up creating a more complex story because that’s the internal issue with Dusty while he’s dealing with this external problem.”

A little more research found a way to bridge the two worlds, Gannaway says. Most of the planes used to fight fires were built and used for another purpose first, making firefighti­ng a sort

“There’s less controls (on these characters), which makes it easier to animate, but a good animator can do well with limited controls and a bad animator can still do poorly with

unlimited controls.’

body language.

“This was always intended for the big screen, so we shot it for the big screen, making choices like that where the characters turned away from the camera or were almost whispering a line, because that’s what would happen,” says Gannaway.

Learning to Burn

The fire and the accompanyi­ng smoke was handled by the visual effects crew on the movie. Gannaway says two and a half years were spent on developing a fire system for the movie that could create a library of fire effects for use in the mid-ground and background of shots, and custom fire for more prominent uses.

All of the effects work required the effects stage to be moved up in the pipeline to handle the 662 effects shots out of a total 1,224 in the film.

As in Planes and the Cars films, the setting of Planes: Fire & Rescue is a stylized and altered version of real-world places. Art director Toby Wilson says he did extensive research into national parks to create Piston Peak National Park, which covers 20 square miles and includes some 2.5 million trees. He says he drew elements from Yellowston­e, Yosemite, Arches and Sequoia national parks, adding in subtle mechanized ele- ments to the foliage and the design of the park’s Grand Fusel Lodge.

The lodge design also incorporat­ed Native American elements, which play a key role in the film with firefighti­ng tanker Windlifter being of Cherokee descent and the character delivering a key plot point via an ancient Native American myth.

Cheese With ‘CHiPs’

It’s far from all gloom and doom, however. One of the funniest moments in the film comes when Dusty learns Blade Ranger was a former actor on a series titled CHoPs — a helicopter version of the 1977-1983 TV series CHiPs — and features a shot-for-shot parody of the classic show’s opening credits and guest voice by Erik Estrada.

Producer Ferrell Barron says he pitched the idea for Blade because he wanted the film to feature a different kind of mentor than seen in Cars or the first Planes. The idea was for Blade to have been unable to save his partner on the show during a stunt gone wrong because he wasn’t a real, trained rescue vehicle, prompting a career change to firefighti­ng. “I definitely didn’t want to have a broken mentor, I wanted a fully realized character,” he says. “Dusty doesn’t need to heal Blade, Blade has come to terms with the tragic event in his life, and he’s moved on and can give that wisdom to Dusty.”

As the film approaches release, Gannaway says he is most pleased that the real firefighte­rs who have seen the film were pleased with what they’ve seen. “You just want to do right by them,” he says.

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