Sad­dle Up!

Net­flix gets an­i­mated with BoJack Horse­man, a comic take on a washed-up for­mer sit­com star that is the stream­ing ser­vice’s first orig­i­nal toon. By Tom McLean.

Animation Magazine - - Tv - Raphael Bob-Waks­berg

Raphael Bob-Waks­berg has a love-hate re­la­tion­ship with the clas­sic sit­coms like Grow­ing Pains, Fam­ily Mat­ters and Full House that he watched grow­ing up.

“I re­ally do love them while also rec­og­niz­ing that maybe they’re not good as pieces of art,” says Bob-Waks­berg. “But I do think there’s some­thing won­der­ful about the com­fort food­i­ness of them and this idea that you do have this fam­ily that you re­turn to ev­ery week and you know that ev­ery­thing’s go­ing to be all right. There’s some­thing mag­i­cal about that and at the same time also cyn­i­cal and gross. I find them very in­ter­est­ing.”

All of which makes it an ideal back­ground for BoJack Horse­man, which Bob-Waks­berg cre­ated as Net­flix’s first orig­i­nal an­i­mated se­ries.

The se­ries fea­tures Will Ar­nett as the voice of BoJack Horse­man, half-hu­man and halfhorse star of the hit 1990s fam­ily sit­com Horsin’ Around. Long past his prime, BoJack mud­dles his way through the life of a D-list celebrity in Hol­ly­wood, par­tak­ing in not-so­healthy doses of de­pres­sion, self-loathing, al­co­hol and failed re­la­tion­ships. The show — set to pre­miere all 12 episodes Aug. 22 on Net­flix — also fea­tures the voice of Break­ing Bad star Aaron Paul as Todd, BoJack’s hu­man side­kick; Amy Sedaris as Princess Carolyn, BoJack’s agent and ex-girl­friend; and Paul F. Tomp­kins as Mr. Peanut­but­ter, a half-dog ac­tor who is much hap­pier lead­ing a life that echoes BoJack’s in al­most ev­ery way. Ar­nett and Paul also are ex­ec­u­tive pro­duc­ers on the show.

Bob-Waks­berg built the show around a horse-man char­ac­ter de­sign cre­ated by his friend, comics artist Lisa Hanawalt. “There’s a lot of shows about th­ese glee­ful, hap-

Key­note: El­liot Kotek, co-founder of Not Im­pos­si­ble Labs Kotek’s or­ga­ni­za­tion uses crowd-sourc­ing to tackle health-care is­sues, giv­ing peo­ple in need ac­cess to high-tech de­vices that im­prove their lives. Pro­jects in­clude: Eyewriter eye-track­ing glasses’ Project Daniel: 3D Print­ing Pros­thetic Arms for Chil­dren of War-torn Su­dan; and The Brain­writer per­sonal EEG de­vice that can op­er­ate a com­puter mouse or gam­ing con­sole, al­low­ing users to write and draw as their con­di­tion de­te­ri­o­rates. [Mon­day, Aug 11., 11 a.m. with Awards Pre­sen­ta­tion] Guest Speaker, CG Pi­o­neer Re­cep­tion: Chris Ed­wards, CEO of The Third Floor As leader of highly re­garded pre­vi­su­al­iza­tion ser­vices com­pany The Third Floor, Ed­wards will demon­strate how more than a decade of com­puter-aided vi­su­al­iza­tion has en­abled us to tell sto­ries like never be­fore. [Tues­day, Aug. 12, 6 p.m. | ACM SIGGRAPH Pi­o­neers only] Panel: State of An­i­ma­tion Tools in the In­dus­try, with DreamWorks’ Paul DiLorenzo, Matthew Gong and Fredrik Nils­son; Dis­ney’s Evan Gold­berg; Pixar’s Rob Jensen; Au­todesk’s Martin de Lasa and War­ren Treze­vant; and Rhythm & Hues’ Cyrus Wil­son The tech whizzes driv­ing pro­pri­etary an­i­ma­tion tools and track­ing the ad­vances of off-the-shelf solutions will ex­plore new tools, key fea­tures and future trends. [Wed­nes­day, Aug. 13, 9 a.m.]

Guardians of the Galaxy

There will be tons to check out, but here’s the key an­i­ma­tion/VFX tech com­pa­nies to scope for new prod­uct info and ses­sion sched­ules:


Mark­er­less 3D and 4D sur­face cap­ture sys­tems for face and body.


Gallery ex­hibits and videos, art-wall fea­tur­ing Sketch­Book artists and live SB7 show­case. Ses­sions Tues.-Weds.

Blender Foun­da­tion

Open source 3D suite.

Chaos Group

V-Ray ren­der­ing soft­ware.


Launch­ing Ren­derDigi­ma­nia, which builds on Mu­vizu:Play project and ups ren­der­ing times on sin­gle PCs.


3D fa­cial anal­y­sis/syn­the­sis for games and an­i­ma­tion.


VFX and an­i­ma­tion soft­ware; Qualoth, FXHair and FluX.


Maya-in­te­grated Golaem Crowd, re­cently used in Foos­ball. Ver­sion 3.3, of­fers sup­port of blend­shape and a new “ad­di­tive mo­tion” fea­ture.

Imag­i­neer Sys­tems

Ver­sion 4 of mocha Plus and mocha Pro.


Prod­uct de­mon­stra­tions and tech­ni­cal pre­sen­ta­tions (rooms 208-209), prize draws.


Re­lease of Clarisse iFX 2.0, with pre­sen­ta­tions on the soft­ware in pro­duc­tion at Dou­ble Neg­a­tive from CTO Gra­ham Jack and CG se­quence su­per­vi­sor Zoe Cran­ley.


Il­lu­mi­na­tion edit­ing and artis­tic light­ing con­trol for phys­i­cally-based ren­der­ing.


Cinema 4D and BodyPaint 3D. Re­cently launched con­test site, plan­ning a ma­jor an­nounce­ment.


Quadro and Tesla GPUs for graph­ics and par­al­lel pro­cess­ing with Max­imus.

Pixar An­i­ma­tion Stu­dios

Demon­strat­ing re­cent ad­vances to core ren­der­ing tech­nol­ogy Ren­derMan 19.


Real-time 2D/3D cin­e­matic an­i­ma­tion tools fea­tur­ing avatar an­i­ma­tion, fa­cial mor­ph­ing and lip-sync solutions.

Shot­gun Soft­ware

Pro­duc­tion man­age­ment, re­view and as­set man­age­ment soft­ware for stu­dio pipe­lines or the cloud.

Side Ef­fects Soft­ware

3D an­i­ma­tion and vis­ual ef­fects soft­ware Hou­dini.


Re­leas­ing SpeedTree for UE4 Sub­scrip­tion, demo­ing SpeedTree Cinema and SpeedTree Stu­dio.

The Cap­tury

Mark­er­less per­for­mance and mo­tion cap­ture sys­tems.

The Foundry

CG and VFX soft­ware for mul­ti­ple in­dus­tries.

Thinkbox Soft­ware

Par­ti­cle ren­derer Kraka­toa, par­ti­cle mesher Frost, ren­der man­age­ment sys­tem Dead­line and more.


3D mo­tion cap­ture and anal­y­sis of move­ment.

Wa­com Tech­nol­ogy

Pen tablet and in­ter­ac­tive pen dis­play tech­nolo­gies.

El­liot Kotek

Chris Ed­wards


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