Animation Magazine

Saddle Up!

Netflix gets animated with BoJack Horseman, a comic take on a washed-up former sitcom star that is the streaming service’s first original toon. By Tom McLean.

- Raphael Bob-Waksberg

Raphael Bob-Waksberg has a love-hate relationsh­ip with the classic sitcoms like Growing Pains, Family Matters and Full House that he watched growing up.

“I really do love them while also recognizin­g that maybe they’re not good as pieces of art,” says Bob-Waksberg. “But I do think there’s something wonderful about the comfort foodiness of them and this idea that you do have this family that you return to every week and you know that everything’s going to be all right. There’s something magical about that and at the same time also cynical and gross. I find them very interestin­g.”

All of which makes it an ideal background for BoJack Horseman, which Bob-Waksberg created as Netflix’s first original animated series.

The series features Will Arnett as the voice of BoJack Horseman, half-human and halfhorse star of the hit 1990s family sitcom Horsin’ Around. Long past his prime, BoJack muddles his way through the life of a D-list celebrity in Hollywood, partaking in not-sohealthy doses of depression, self-loathing, alcohol and failed relationsh­ips. The show — set to premiere all 12 episodes Aug. 22 on Netflix — also features the voice of Breaking Bad star Aaron Paul as Todd, BoJack’s human sidekick; Amy Sedaris as Princess Carolyn, BoJack’s agent and ex-girlfriend; and Paul F. Tompkins as Mr. Peanutbutt­er, a half-dog actor who is much happier leading a life that echoes BoJack’s in almost every way. Arnett and Paul also are executive producers on the show.

Bob-Waksberg built the show around a horse-man character design created by his friend, comics artist Lisa Hanawalt. “There’s a lot of shows about these gleeful, hap-

Keynote: Elliot Kotek, co-founder of Not Impossible Labs Kotek’s organizati­on uses crowd-sourcing to tackle health-care issues, giving people in need access to high-tech devices that improve their lives. Projects include: Eyewriter eye-tracking glasses’ Project Daniel: 3D Printing Prosthetic Arms for Children of War-torn Sudan; and The Brainwrite­r personal EEG device that can operate a computer mouse or gaming console, allowing users to write and draw as their condition deteriorat­es. [Monday, Aug 11., 11 a.m. with Awards Presentati­on] Guest Speaker, CG Pioneer Reception: Chris Edwards, CEO of The Third Floor As leader of highly regarded previsuali­zation services company The Third Floor, Edwards will demonstrat­e how more than a decade of computer-aided visualizat­ion has enabled us to tell stories like never before. [Tuesday, Aug. 12, 6 p.m. | ACM SIGGRAPH Pioneers only] Panel: State of Animation Tools in the Industry, with DreamWorks’ Paul DiLorenzo, Matthew Gong and Fredrik Nilsson; Disney’s Evan Goldberg; Pixar’s Rob Jensen; Autodesk’s Martin de Lasa and Warren Trezevant; and Rhythm & Hues’ Cyrus Wilson The tech whizzes driving proprietar­y animation tools and tracking the advances of off-the-shelf solutions will explore new tools, key features and future trends. [Wednesday, Aug. 13, 9 a.m.]

Guardians of the Galaxy

There will be tons to check out, but here’s the key animation/VFX tech companies to scope for new product info and session schedules:

3dMD

Markerless 3D and 4D surface capture systems for face and body.

Autodesk

Gallery exhibits and videos, art-wall featuring SketchBook artists and live SB7 showcase. Sessions Tues.-Weds.

Blender Foundation

Open source 3D suite.

Chaos Group

V-Ray rendering software.

Digimania

Launching RenderDigi­mania, which builds on Muvizu:Play project and ups rendering times on single PCs.

Dynamixyz

3D facial analysis/synthesis for games and animation.

FXGear

VFX and animation software; Qualoth, FXHair and FluX.

GOLAEM

Maya-integrated Golaem Crowd, recently used in Foosball. Version 3.3, offers support of blendshape and a new “additive motion” feature.

Imagineer Systems

Version 4 of mocha Plus and mocha Pro.

Intel

Product demonstrat­ions and technical presentati­ons (rooms 208-209), prize draws.

Isotropix

Release of Clarisse iFX 2.0, with presentati­ons on the software in production at Double Negative from CTO Graham Jack and CG sequence supervisor Zoe Cranley.

LightRig

Illuminati­on editing and artistic lighting control for physically-based rendering.

MAXON

Cinema 4D and BodyPaint 3D. Recently launched contest site WinC4D.com, planning a major announceme­nt.

NVIDIA

Quadro and Tesla GPUs for graphics and parallel processing with Maximus.

Pixar Animation Studios

Demonstrat­ing recent advances to core rendering technology RenderMan 19.

Reallusion

Real-time 2D/3D cinematic animation tools featuring avatar animation, facial morphing and lip-sync solutions.

Shotgun Software

Production management, review and asset management software for studio pipelines or the cloud.

Side Effects Software

3D animation and visual effects software Houdini.

SpeedTree

Releasing SpeedTree for UE4 Subscripti­on, demoing SpeedTree Cinema and SpeedTree Studio.

The Captury

Markerless performanc­e and motion capture systems.

The Foundry

CG and VFX software for multiple industries.

Thinkbox Software

Particle renderer Krakatoa, particle mesher Frost, render management system Deadline and more.

Vicon

3D motion capture and analysis of movement.

Wacom Technology

Pen tablet and interactiv­e pen display technologi­es.

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