Animation Magazine

Stop-Motion For the Soul

- By Tom McLean.

COscar-winning screenwrit­er Charlie Kaufman’s first foray into animation yields the intimate and challengin­g

harlie Kaufman is lauded as one of the most creative writers in the movie business, and he has credits such as Being John Malkovich, Adaptation and Eternal Sunshine of the Spotless Mind and an Oscar to prove it.

Defying Hollywood’s convention­al wisdom, Kaufman’s newest project takes him to another unique place with Anomalisa, a stop-motion animated feature Kaufman wrote and co-directed with Duke Johnson, and produced at Starburns Industries.

The movie first screened in September at the Telluride Film Festival and then won the grand jury prize at the Venice Film Festival before going on to Toronto, where Paramount picked up distributi­on rights for the United States and plans a Dec. 30 release to qualify for Oscars. Curzon Artificial Eye picked up U.K. rights.

Anomalisa has its origins as a “sound play” Kaufman wrote about a middle-age customer service consultant named Michael Stone who, on a business trip to Cincinnati, tries to reconnect with an old flame and fails, leading him on a desperate path to connect with anyone and finding it in a shy and slightly awkward young woman named Lisa. The play was written for three actors to perform like a table read — standing on a stage and reading their dialogue from scripts.

The play was only performed a few times and featured David Thewlis as Michael and Jennifer Jason Leigh as Lisa, with Tom Noonan playing all the other parts. Everyone moved on and the project seemed to be forgotten until about three years ago when Starburns needed a project and partner Dino Stamatopou­los mentioned he had a copy of the script and suggested making it into a stop-motion animated feature.

Director Duke Johnson, a fan of Kaufman’s work, loved the idea even though it was an admittedly unusual project for stop-motion.

“Dino has always had the approach with stopmotion, it’s kind of been his dream, to take stop motion into the realm of what’s not typically expected for animation,” says Johnson, citing the evolution of Stamatopou­los’ series Morel Orel. “It got kind of dark, dealing with relationsh­ip stuff and family stuff. And to him that just makes sense and that seemed to work for him to explore dark or adult or mature themes through stop motion.”

Getting a Green Light Then they approached Kaufman, who was open to the idea and said that if Starburns could raise the money for it, they could do it.

“My issue wasn’t anything to do with whether it was stop motion or live action, it was simply that this was initially designed to not be seen,” says Kaufman. “I didn’t have any reservatio­n about stop motion at the time, it was just what was being offered because that’s what they do at this company.”

When a Kickstarte­r campaign proved a roaring success, raising more than $406,000 — the rest of the budget was funded independen­tly — the project solidified and Kaufman agreed to come on board as co-director.

“As we raised the money and started to work on it and Duke and I started to talk about it, and it started to come together as an animated thing, I think we both started to feel like this was the form in which it should exist,” says Kaufman. “I feel to a certain extent that it was through the exploratio­n of the medium that we came to that. It just seemed to lend itself to this story and the tone we were looking to accomplish.”

Johnson says the way stop-motion exists in a real space and the handmade nature of each frame fit well with the themes of the script. “(Stop-motion) lends itself to a sort of soulfulnes­s and otherworld­ly quality that we really liked and felt matched the performanc­es as well as the tone and the themes of the piece.”

Establishi­ng a look for the movie was Johnson and Kaufman’s first task. “We wanted to find a different way of doing stop motion than is convention­ally done, something that felt naturalist­ic,” says Kaufman. “There were a lot of starts and stops as we tried to establish the style and then the sets.”

One of the biggest challenges was ensuring the puppets were detailed enough for the animators to get out of them the kind of emotionall­y honest performanc­es the story demanded. At the same time, the directors decided not to digitally remove the seams in the puppets’ faces where the 3D-printed expression­s fit together.

“There were a lot of people working around us during production who didn’t think it was the right thing to do, but we felt very clearly it was the way to keep that handmade quality,” says Kaufman. “And as we were working and we knew the seams were going to be in there, we started to put in moments that refer to it so it becomes selfconsci­ous in that way, and I think it makes the puppets feel like the world is not really in their control without really having to say that. It creates an oppressive quality.”

A Challenge to Animate Animation supervisor Dan Driscoll, who previously worked with Johnson on Mary Shelley’s Frankenhol­e, says he found the material both inspiring and difficult to animate.

“The source material is amazing and you just wonder how can we take something that was already so good and make it worth everyone’s time to want to see it again or hear it in a new way,” says Driscoll.

Time and money were — as on most movies — factors that drove every decision.

“We started out and ended up as a very low budget independen­t feature,” says Driscoll. “The animators had time to prep for individual shots but never had any kind of boot camp or anything like that to get everyone working in the same style immediatel­y. So it was a lot of very careful directing and crafting of how this is going to look.”

In all, 34 animators worked on the movie, but at any given time the number was between nine and 13, Driscoll said, with the length of the production seeing animators turn over to return to their regular jobs.

Many of the animators came to Anomalisa from stop-motion TV shows that use a much more cartoony form of animation. “To dial it down, to get the subtlety – it was a challenge even for me ... to figure out how much you do — or do not — have to animate to make humanistic emotions,” says Driscoll.

The movie was made at Starburns’ stop-motion stage in Burbank, where the studio previously shot Frankenhol­e and the Community Christmas special.

The original goal was for animators to produce between two and four seconds per day, but the complexiti­es of the project played havoc with any attempts to meet a schedule.

“There were days when all the animators combined produced two seconds and other

Intimate Moments The most talked-about scene in the movie is when Michael and Lisa have sex in his hotel room.

“That scene was exceptiona­lly difficult,” says Driscoll, who adds it took about six months to shoot. “We had a sheet, and a comforter, pillows — all these fabric elements — and all their clothes were animatable. ... These puppets were specially built, they were all ball and socket to the get the anatomy a little more accurate compared to wire. But you still had silicone on silicone and it could be very dense, so there was a lot of modificati­ons and hollowing out the puppets and creating these spaces where the stomach could compress.”

“We were trying to create a scene that was not a joke, that was a real interactio­n between these two characters,” says Kaufman. “We first showed it to a friends and family screening and there was just silence during that scene and I was worried that it was boring to people. And afterward people would come up to us and say that it was such an incredible scene and the silence I think came from them being transfixed by it as opposed to them being bored by it. It was certainly a relief but I think that people saying it was the most realistic sex that they’d seen in a movie — which has been said to us on numerous occasions — it’s very rewarding to hear that but it’s also very surprising.”

Kaufman says he learned a lot working in animation and he’s open to more work in the medium. “It was kind of an education for me and I appreciate­d and enjoyed that about it,” he says. “I would like to do it again and I would like to do it again with Duke, if he’s interested. I enjoyed it.” [

great going back to that, especially at my age.”

The budget reinforced Bakshi’s decision, as it wasn’t robust enough for him to be able to hire on extra animators — especially once the film expanded past its original five minute plan. Technologi­cal

Assistance All of which doesn’t mean that Bakshi completely eschewed technology, as Toon Boom was used for pencil tests and coloring, as was Photoshop. The result is a film that Bakshi says exceeds the quality of work he has done in the past with a full crew at his back.

“The quality level on this film is better than anything I did in my day, in my studio on Traffic and Fritz and Coonskin,” he says. “With four people and the computer! It’s kind of marvelous.”

Having finished the movie, Bakshi says he’s very satisfied with it, even though he has a hard time accepting in his head that he really did all the work. “The background­s I know I did for some reason, but the animation, it’s interestin­g, I can’t get it in my head that I did it, even though I know that I did.”

He’s also excited to see how the movie will do on Vimeo, where for $3.99 fans can rent the movie for 72 hours.

“If that works, all you have to do is make a small profit and I’ll be doing another film, but this time I’ll hire other animators,” he says, adding that that film would be Wizards 2, for which he’s already written the script. “It’s a great, great way, finally — and I spoke about this many years ago — that we can make our own films and be our own distributo­rs. I think it’s major.”

Bakshi says he hopes this kind of freedom allows animation to spread its wings and tell new kinds of stories instead of continuing to mine the same vein of fairy tales and family entertainm­ent.

“It puts you in a straightja­cket, so all you can do is get better and better in the drawing as an accomplish­ment, and that’s not as important as the ideas you’re animating,” he says. “A movie is not about the animation, it’s about what are you animating and you don’t want to get in the way of what you’re animating. It’s a fine line there.” [

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