Marvel’s Spi­der-Man

Animation Magazine - - Tv -

The big screen ver­sion isn’t the only new ver­sion of Spi­der-Man out this sum­mer.

Marvel An­i­ma­tion is plan­ning a new take on its fa­bled web­slinger, called Marvel’s Spi­der-Man, which will re­place Ul­ti­mate Spi­der-Man in the stu­dio’s lineup.

Se­nior VP of An­i­ma­tion & Fam­ily En­ter­tain­ment at Marvel En­ter­tain­ment Cort Lane says this show — slated to pre­miere Aug. 19 on Dis­ney XD — was a back to basics op­por­tu­nity for the char­ac­ter.

“He’s a teenager who doesn’t know how to use his pow­ers,” says Lane. “He knows how to use his smarts but he doesn’t al­ways get the re­sults he ex­pects, and that re­ally sort of plays up the du­al­ity of both Peter Parker and Spi­der-Man.”

The new se­ries sees Peter Parker at­tend­ing Hori­zon High, a school for gifted science stu­dents. There he meets a sup­port­ing cast that in­cludes such fa­mil­iar names as Harry Os­borne, Gwen Stacy, Miles Mo­rales, Anya

Stealth was the key word in 2005, with a num­ber of projects that went on to huge com­mer­cial suc­cess fly­ing un­der the radar when they de­buted. Among them: Ro­bot Chicken, Amer­i­can Dad!, Camp La­zlo, Avatar: The Last Air­ben­der and Ben 10.

Tak­ing more at­ten­tion was a steady stream of fea­tures that var­ied in qual­ity and com­mer­cial suc­cess, but none­the­less proved there was a strong global de­mand for an­i­ma­tion. Among the fea­tures An­i­ma­tion Mag­a­zine deemed cover wor­thy in 2005: Blue Sky’s Ro­bots; Kat­suhiro Otomo’s fol­low-up to Akira, Steam­boy; the first Mada­gas­car; Hayao Miyazaki’s mas­ter­ful Howl’s Mov­ing Cas­tle; Tim Bur­ton’s Corpse Bride; a fan­tas­tic im­age for the re­lease of Wal­lace & Gromit: The Curse of the Were-Rab­bit; and Dis­ney’s Chicken Lit­tle.

One of the more un­usual fea­tures to ap­pear in the mag­a­zine was a list of the Sex­i­est Toons of All Time, which ap­peared in the April 2005 is­sue and still makes us blush a lit­tle bit.

And VFX was rep­re­sented with a cover story on the mak­ing of Star Wars: Episode III — Re­venge of the Sith, which at the time was thought to be the last big-screen visit to that galaxy far, far away.

A cover story on in­die fea­ture Hood­winked! kicked off 2006, a year of such var­ied ma­te­rial as a 2D an­i­mated Cu­ri­ous Ge­orge fea­ture; Michel Ocelot’s beau­ti­ful se­quel Kirikou and the Wild Beasts; Blue Sky’s Ice Age 2; DreamWorks’ Over the Hedge; Pixar’s Cars; Sony Pic­tures An­i­ma­tion’s Open Sea­son; DreamWorks-Aard­man’s Flushed Away; and the sur­prise hit Happy Feet, which went on to Os­car glory.

An­i­ma­tion Mag­a­zine cel­e­brated its 20th an­niver­sary in 2007, and kicked off the year with an over­stuffed cel­e­bra­tory is­sue. The fea­tures side of the busi­ness had an­other strong year, earn­ing cov­ers for Imagi’s take on Teenage Mu­tant Ninja Tur­tles, Dis­ney’s Meet the Robin­sons, DreamWorks’ Shrek the Third, Sony’s Surf’s Up, Pixar’s Rata­touille, DreamWorks’ Bee Movie and the long-awaited The Simp­sons Movie.

On the TV side, 2007 saw the de­but of the beloved Dis­ney se­ries Phineas and Ferb, while cov­ers fea­tured such hits as El Ti­gre and Nick’s first in-house CG toon, Tak and the Power of Juju.

Check out more of the ar­chives at­i­ma­tion­, and feel free to share your fa­vorite mem­o­ries of An­i­ma­tion Mag­a­zine by email­ing us at edit@an­i­ma­tion­ [

great suc­cesses. The short was fea­tured on CNN and co-pro­duced by - pany Work­ing Na­tion. An­other top project was Cham­pi­ons of Eter­nity an orig­i­nal an­i­mated TV se­ries about role-play­ing gamers.

The fu­ture of An­i­ma­tion Li­ba­tion Stu­dios is to con­tinue to col­lab­o­rate with artists and an­i­ma­tors around the world. We now have our own an­i­ma­tion chan­nel (An­i­ma­tion Li­ba­tion) on the Roku plat­form which fea­tures orig­i­nal an­i­ma­tion. As our artis­tic com­mu­nity thrives with each pass­ing year, our fes­ti­val grows, and the stu­dio’s and the The World An­i­ma­tion Cel­e­bra­tion’s pos­si­bil­i­ties are end­less.

Book, to his work in mo­tion graph­ics and com­puter graph­ics. VR Vil­lage Pro­gram chair Denise Ques­nel says, with the VR Vil­lage now in its third year, it feels like it’s of­fi­cially a part of the con­fer­ence. The pro­gram has grown so quickly — this year more than 160 sub­mis­sions were re­ceived — that a theme was added for the first time: Mul­tisen­sory Ex­pe­ri­ences and Di­ver­sity Across Ex­pe­ri­ences.

“We’re start­ing to agree that this is a tech­nol­ogy and also a medium,” says Ques­nel. “VR can be many things to many dif­fer­ent peo­ple but it’s also be­ing cre­ated by a lot of dif­fer­ent peo­ple all over the world from dif­fer­ent back­grounds and is show­ing it­self as a not just a tool but a medium that can tell sto­ries that can con­nect peo­ple and that can pro­vide you with an em­bod­ied mul­tisen­sory ex­pe­ri­ence that you can’t get with other dig­i­tal medi­ums. So we re­ally want to get to the root of what that meant to a lot of these con­trib­u­tors and see what they would come up with.” Com­puter An­i­ma­tion Fes­ti­val

The big news at the CAF is the ad­di­tion of VR projects, 10 of which will be shown in the VR Theater.

“We wanted to open the fes­ti­val to the new cre­ators that are ex­per­i­ment­ing with VR, of­fer­ing them a new space where they can safely show their cre­ations and also get feed­back from the au­di­ence,” says SIGGRAPH 2017 Com­puter An­i­ma­tion Fes­ti­val Direc­tor Pol Jeremias.

There will be morn­ing and evening pro­grams, each pre­sent­ing five VR projects, in the VR Theater. The Elec­tronic Theater will show 25 pieces rang­ing from ad­ver­tis­ing, vi- su­al­iza­tion, and sim­u­la­tion to vis­ual ef­fects, game cin­e­mat­ics and reels from stu­dios such as In­dus­trial Light & Magic, Pixar, Weta Dig­i­tal, MPC and Epic Games.

The fes­ti­val also has added Q&A ses­sions set for Aug. 2 with the ac­cepted films’ di­rec­tors. One panel will fea­ture di­rec­tors of films seen in the Elec­tronic Theater; the other the VR Theater of­fer­ings.

And the Acad­emy of Mo­tion Pic­tures Arts and Sciences — which rec­og­nizes the fes­ti­val as a qual­i­fy­ing one for the Best An­i­mated Short Film Os­car — will host for the first time a panel. Ti­tled “The Acad­emy’s Sci­en­tific and Tech­ni­cal Awards: The Tech­nol­ogy, the Awardees, and the Process,” the ses­sion will cover some of the award-win­ning tech­nolo­gies, the his­tory of the work lead­ing to the awards, as well as de­tails of the Sci­en­tific and Tech­ni­cal Award process.

Al­ready an­nounced are the win­ners of the 2017 Com­puter An­i­ma­tion Fes­ti­val Awards :

Best in Show: Song of a Toad, Fil­makademie Baden-Würt­tem­berg, Kariem Saleh (Ger­many).

Jury’s Choice: John Lewis Buster the Boxer, Mov­ing Pic­ture Com­pany, Dou­gal Wil­son (United King­dom).

Best Stu­dent Project: Gar­den Party, MOPA, Théophile Dufresne, Flo­rian Babikian, Gabriel Grap­peron, Lu­cas Navarro, Vin­cent Bay­oux, Vic­tor Caire (France). [

Rain­maker turns to Epic’s Un­real En­gine to cre­ate a hy­brid pipe­line for Re­Boot: The Guardian Code, the long-awaited reimag­in­ing of the pop­u­lar and ground­break­ing 1990s se­ries. By Tom McLean. is its

If it’s sum­mer and you’re sur­rounded by 120,000 of your fel­low fans, it must be time for Comic-Con In­ter­na­tional: San Diego. The 48th edi­tion of the king of all comic con­ven­tions is set this year with pre­view night July 19, and the con it­self run­ning July 20-23 at the San Diego Con­ven­tion Cen­ter and en­vi­rons.

Here’s a run­down of events we think will give even the most hard-core toon fans the ul­ti­mate Comic-Con ex­pe­ri­ence.

On the Floor Sure to please fans of its many shows, Nick­elodeon’s booth of­fers an im­mer­sive ex­pe­ri­ence fo­cused on its char­ac­ters. The Sponge­Bob Pineap­ple Ex­pe­ri­ence is a 23-foot pineap­ple that lets at­ten­dees im­merse them­selves in­side the world of Sponge­Bob SquarePants, Teenage Mu­tant Ninja Tur­tles or The Loud House for an in­ter­ac­tive game and video cap­ture ex­pe­ri­ence. There’s also a cus­tom­ized T-shirt sta­tion and a Hey Arnold! photo opp fea­tur­ing Helga’s Shrine.

Panel High­lights Yes, many an­i­mated pro­grams and movies will be at the show to pro­mote them­selves to die-hard fans and po­ten­tial view­ers, but there’s an­other level of pan­els that fo­cus on an­i­ma­tion as an in­dus­try and as an art form that will def­i­nitely up your toon IQ.

July 20 The Fu­ture Is Fe­male: Women in An­i­ma­tion, 10 a.m., Room 7AB

Comic Book and An­i­ma­tion Am­bas­sadors to the Res­cue, 1 p.m., Room 9

Fu­ni­ma­tion In­dus­try Panel, 6 p.m., Room 9

In­side the Voice Ac­tors Stu­dio, p.m., Room 11

Car­toon Cre­atives: Woman Power in An­i­ma­tion, 10 a.m., Room 23ABC

The Ge­nius of An­i­ma­tion: Car­toon Le­gends and Game Changers Speak, 2 p.m., Room 23ABC

ASIFA-Hol­ly­wood: The State of the An­i­ma­tion In­dus­try, 5 p.m., Room 28DE Cre­at­ing An­i­ma­tion Con­tent for Univi­sion Tar­get­ing Mil­len­nial Fam­i­lies, 10 a.m., Room 6A Car­toon Voices I, 1 p.m., Room 6BCF Turns 4:30 p.m., Room 24ABC July 23 Car­toon Voices II, 11:30 a.m., Room 6A Hanna-Bar­bera 60th An­niver­sary, 2 p.m., Room 7AB The Busi­ness of Car­toon Voices, p.m. Room 25ABC

Around the Show As Comic-Con has grown, events have spun out of the con­ven­tion cen­ter into the sur­round­ing area. A cou­ple of the big­gest ones this year are an­i­ma­tion-re­lated:

Adult Swim is re­turn­ing to take over the out­door space be­tween the con­ven­tion cen­ter and the Bayfront Hil­ton Ho­tel, with Adult Swim on the Green.

The free event is open from 1-6 p.m. July 20-23 and will fea­ture all-new games and up­dated ex­pe­ri­ences, in­clud­ing the re­turn of the Meat­wad Dome 4D Ex­pe­ri­ence with mo­tion seats. The net­work also will be broad­cast­ing live its stream­ing shows such as FishCen­ter, Wil­liams Street Swap Shop and Devel­op­ment Meet­ing from the park.

Each night, the event is trans­formed into Adult Swim’s Night­time on the Green, which runs from 8-10 p.m., with line­ups open­ing at 7 p.m. Each night will fea­ture dif­fer­ent pro­gram­ming: Thurs­day is Toon­ami night, Fri­day will show spe­cials and orig­i­nal pi­lots.

You must be 18 or older to at­tend, and you can speed up your en­trance by sign­ing up at AdultSwimPre­

The stop-mo­tion stu­dio be­hind the Os­car-nom­i­nated hits Co­ra­line, ParaNor­man, The Box­trolls and Kubo and the Two Strings will bring its pop-up ex­hibit The LAIKA Ex­pe­ri­ence to San Diego’s Gaslamp Dis­trict, from July 14-23.

The free ex­hibit at 520 Fifth Ave. fea­tures props, pup­pets, mon­sters, and sets from LAIKA’s award-win­ning films as well as fan art, a photo/GIF booth with LAIKA char­ac­ters, daily draw­ings for a pair of Nike’s LAIKA-themed shoes, so­cial me­dia ac­ti­va­tions, LAIKA mer­chan­dise, give­aways, and more.

On July 21, LAIKA pres­i­dent and CEO Travis Knight will be on hand for a Face­book Live tour of the ex­hibit, start­ing at 2 p.m., fol­lowed by an au­to­graph ses­sion. [

Now in its 19th year, Brand Li­cens­ing Europe’s 2017 edi­tion — set for Oct. 10-12 in Lon­don — re­flects the con­ti­nent’s world-lead­ing growth in this area.

Or­ga­niz­ers ex­pect this year’s event to top in nearly every re­spect the mile­stones set last year, when more than 280 brand own­ers from 76 coun­tries brought more than 2,500 prop­er­ties to the event, which drew more than 7,500 vis­i­tors.

New to this year’s event is Gam­ing Ac­ti­va­tion, a space on the show floor ded­i­cated to the grow­ing video-game sec­tor. Other high­lights in­clude the Re­tail Men­tor­ing Pro­gram; the al­ways-pop­u­lar Li­cense This! com­pe­ti­tion; sem­i­nars, work­shops and panel dis­cus­sions; and a live cat­walk and prod­uct show­case.

We caught up with So­nia Mor­jaria-Shann, mar­ket­ing man­ager of Brand Li­cens­ing Europe, for the de­tails of this year’s event.

An­i­ma­tion Mag­a­zine: How does the li­cens­ing in­dus­try in Europe com­pare to the in­dus­try in Amer­ica?

So­nia Mor­jaria-Shann: LIMA’s 2016 Global Li­cens­ing Study re­vealed that the world­wide li­cens­ing busi­ness gen­er­ated re­tail sales val­ued at more than $251.7 bil­lion in 2015, a 4.2 per­cent in­crease on the pre­vi­ous year. This is a huge and grow­ing busi­ness sec­tor.

The U.K. is the sec­ond-largest li­cens­ing mar­ket in the world, gen­er­at­ing $60.1 bil­lion in re­tail sales in 2015. Other sig­nif­i­cant grow­ing mar­kets in Europe in­clude Ger­many, France, Italy and the Nether­lands.

It’s great to see that the Euro­pean mar­ket as a whole is out­pac­ing the global mar­ket cur­rently with sig­nif­i­cant growth across the board, par­tic­u­larly in Western Euro­pean mar­kets.

An­imag: What new events or pro­grams have been added this year?

Mor­jaria- Shann: Gam­ing ac­ti­va­tion zone, which will serve as an in­ter­ac­tive space for demos and com­pe­ti­tions and high­light the po­ten­tial of gam­ing at re­tail, from con­cept to store.

BLE will also fea­ture an ex­panded Brands & Life­style Theater Pro­gram to in­clude more ses­sions dur­ing each and every day as well as in­ter­ac­tive per­for­mances and demon­stra­tions each morn­ing. There will also be a newly re­vamped Prod­uct Show­case.

An­imag: Who are the new ex­hibitors with an­i­ma­tion prop­er­ties?

Mor­jaria- Shann: Emoji, Crazy Bell Agency, Ink Group, Trac­tor Ted, Magic Light Pic­tures plus many of our loyal and trusted ex­hibitors across an­i­ma­tion, TV and broad­cast from across Europe.

An­imag: How many at­ten­dees are ex­pected this year and how does it com­pare to re­cent years?

Mor­jaria-Shann: Last year, the show wel­comed 7,578 vis­i­tors, and this year we’re ex­pect­ing at least 8,000, which is an in­crease of 5 per­cent. We’re ex­pect­ing to see an in­crease in re­tail vis­i­tors by 10 per­cent.

An­imag: What are the must-see events this year?

Mor­jaria-Shann: BLE of course! BLE also houses many events be­yond just the ex­hi­bi­tion it­self, from the LIMA BLE Gar­den Party to the many events run by the in­dus­try char­ity, The Light Fund. [

Warner Bros. will pre­miere July 21 at 7 p.m. in Ball­room 20.

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