Euro Movies in the Spot­light

The 22nd Edi­tion of Bordeaux’s Cartoon Movie of­fers three days of non­stop cre­ative movie pitches, lively dis­cus­sions and op­por­tu­nity to track fund­ing for fu­ture projects.

Animation Magazine - - CONTENTS -

The 22nd edi­tion of Bordeaux’s Cartoon Movie of­fers three days of non­stop cre­ative movie pitches, lively dis­cus­sions and op­por­tu­ni­ties to find fund­ing for fu­ture projects.

We know the first few months of the year are bru­tal times for movie lovers. Af­ter all, that’s when stu­dios un­load all their post-Os­car sea­son duds. If you need to see the light at the end of the tun­nel, we sug­gest a visit to the an­nual Cartoon Movie event, which is held in Bordeaux, France, March 3-5. This year, the show will spot­light 66 excellent an­i­mated projects in dif­fer­ent stages of devel­op­ment and pro­duc­tion to over 900 par­tic­i­pants from 40 coun­tries. We caught up with pro­gram di­rec­tor An­nick Maes to find out the scoop on this year’s high-pro­file pro­gram.

“The movies are al­ways the stars of the event,” says Maes. “It’s quite a great dis­play of cre­ativ­ity, as Euro­pean pro­duc­ers dare to in­no­vate in terms of mod­ern and un­usual graphic styles, and tar­get­ing new au­di­ences such as young adults. This year we no­ticed that 14 projects out of the 66 are aimed at adults, but of course, we still have a wide range of fam­ily en­ter­tain­ment.”

Ac­cord­ing to Maes, one of the most ob­vi­ous trends is the rapid growth of an­i­ma­tion through­out Europe, be­yond France. “Spain dou­bled the num­ber of projects se­lected, Den­mark re­mains dy­namic (Nordic coun­tries to­gether [are pre­sent­ing] seven projects) and Ger­many’s pres­ence is strong with projects from well­known stu­dios such as Ulysses Film­pro­duk­tion,” she notes. “For the past four years, we have also put the spot­light on one coun­try for each edi­tion, and this year we are fo­cus­ing on an­i­ma­tion pro­duced in Lux­em­bourg.”

Bridg­ing Pub­lish­ing, Gam­ing and Trans­me­dia

At press time, Cartoon Movie was also plan­ning two ma­jor key­notes: “Pro­duc­ing An­i­mated Films with Games’ Tech­nol­ogy,” pre­sented by Unity Tech­nolo­gies’ Mathieu Miller and “Hilda: From Comic Book to An­i­mated Se­ries to Video Game: A Trans­me­dia Suc­cess Story,” pre­sented by Sam Arthur of No­brow.

The or­ga­niz­ers also point out that there is a large di­ver­sity of vis­ual styles and con­tent this year. “We also no­ticed that pro­duc­ers are ex­per­i­ment­ing with new dis­tri­bu­tion strate­gies as well,” says Maes. “Not only via YouTube, but also Snapchat, TikTok and Instagram (see Copen­hagen Bom­bay’s up­com­ing fea­ture I’m He­lena, for ex­am­ple).” She also men­tions the abun­dance of book and graphic novel adap­ta­tions in the mix in 2020: The Un­speak­able: A Love­craftian Frag­ment, The Her­mit and the Bear, The Char­ac­ter of Rain, Tafiti, The Shrew of Des­tiny, Molesworth and The Le­gen­daries are some of this year’s prom­i­nent adap­ta­tions.

“The Euro­pean stu­dios are work­ing a lot,” con­cludes Maes. “They are even ex­pe­ri­enc­ing a short­age of an­i­ma­tors. The sec­tor has great po­ten­tial: The pro­duc­ers co-pro­duce eas­ily with other coun­tries, they can adapt quickly to new tech­no­log­i­cal de­vel­op­ments, and they sell their fea­ture films all over the world. The an­i­ma­tion in­dus­try is un­der­go­ing a dis­rup­tive trans­for­ma­tion, but this devel­op­ment is also pro­vid­ing a great op­por­tu­nity for new for­mats and con­tent from new play­ers and stream­ing plat­forms.”

For more info, visit cartoon-me­

Tal­ent Takes Cen­ter Stage: From top: Host Theo De Mar­cousin in­ter­views prize win­ner Anca Damian (Marona’s Fan­tas­tic Tale), 2019 pre­sen­ta­tion and prize win­ners, the trans­me­dia hit Hilda is the sub­ject of one of the 2020 key­notes.

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