Arkansas Democrat-Gazette

Hackers use fake giveaways to exploit Japanese gamers

- PAVEL ALPEYEV

Gamers beware: hackers offering free virtual trinkets aren’t after passwords or personal data anymore. They’re looking for a bigger score — access to corporate networks.

An employee at a Japanese high-tech company learned this the hard way, duped by a fake giveaway of 300 magic stones for the smartphone game Puzzle & Dragons.

“Congratula­tions,” began the email promoting free in-game currency for the first 100 lucky takers: “Click here!” That initiated a drive-by download that surreptiti­ously installed remote access software.

Cyber criminals are stepping up these kinds of schemes to break into corporate networks in Japan, according to FireEye Inc., a security software provider. While exact figures aren’t available, hundreds of businesses are compromise­d each month and the numbers are rising, the Milpitas, Calif.-based company said. Although such spear phishing attacks aren’t new, hackers are discoverin­g that mimicking game-industry promotions can be very effective. Case in point: Puzzle & Dragons has been downloaded more than 45 million times.

“What makes Japan unique is that the gaming community spans demographi­cs and age groups,” said Wias Issa, senior director at FireEye, who was in charge of operations in the country until April. “You’re not going to get the same ‘kill rate’ in other countries.”

To understand why targeting gamers is such a enticing vector of attack, look no further than the closing ceremony of the Rio de Janeiro Olympic Games, when Prime Minister Shinzo Abe donned a Super Mario outfit to promote Japan’s hosting of the 2020 games. The national agency in charge of cyber security chose as its mascot a character from Sword Art Online, a popular anime set in a virtual-reality game.

GungHo Online Entertainm­ent Inc., the maker of Puzzle & Dragons, Colopl Inc. and other Japanese game makers have also become very good at making money from free-toplay smartphone titles. Japanese spend on average $30 a month on smartphone games, more than double their counterpar­ts in the U.S. and triple the U.K., according to market researcher App Annie. The most profitable title of 2016 worldwide wasn’t Pokemon Go or Clash of Clans, but Monster Strike, a popular Japanese game.

“These attackers will follow an economic trail, because they know the gaming companies have identified specific patterns of user behavior,” Issa said. “They’ll take their time doing homework about what games are popular and what types of promotions are going on right now.”

Japanese publishers combine psychology, art and big data to get players to return as often as possible and eventually pay for digital extras like weapons or skills. GungHo constantly plies its users with promotions, offering new levels and playable monster characters. It also conditions players to respond to time pressure, with some events lasting just a few hours.

“The game’s large user base may be the reason why it attracts scams” and GungHo has an internal team to deal with particular­ly egregious cases, said Haruka Sudo, a spokesman.

While the magic-stone breach came from an unclassifi­ed threat group, many can be traced to state-based actors in China and North Korea, according to FireEye. They target specific enterprise­s in energy, chemical engineerin­g and constructi­on, the security firm said.

Japan enacted the Basic Act on Cybersecur­ity in November 2014 and establishe­d the National Center for Incident Readiness and Strategy for Cybersecur­ity the following year, but still doesn’t have laws requiring companies to disclose breaches unless they involve loss of personal data.

“Japan is just beginning to put this important infrastruc­ture in place, so it’s not yet ready for cyber attacks,” said Daisuke Tatsuno, a partner covering intellectu­al property and informatio­n technology matters at Baker & McKenzie’s Tokyo office. “Private companies have a general awareness that such attacks are possible, but few are taking concrete steps to prepare.”

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