Boston Herald

Media should tap into esports industry

Newspapers could draw fans

- Joe JACOBS Joe Jacobs is a senior at Emerson College doublemajo­ring in broadcast journalism and sports communicat­ion and a member of the baseball team.

The meteoric rise of esports has compelled major corporatio­ns around the world to invest in the video gaming industry.

With 22 percent of males age 18 to 34 flocking to esports, according to Newzoo, it’s time for media companies to do the same.

Geico, T-Mobile and Coca-Cola have already forked over sponsorshi­p dollars in programmin­g and in hosting events. TD Garden was sold out for two days last month for an esports tournament.

Why not carve out space on the sports pages — both online and in the paper — for esports? Give millennial­s a place to go to catch up on the latest developmen­ts.

Already esports enthusiast­s, as well as former players, run blogs and niche media sites that hardcore fans turn to. But only ESPN has devoted any reporting to the gaming phenomenon.

The young fan base is extremely interactiv­e and invested in their sport. Many top players are also streamers, who broadcast their casual gaming live to their fans on Twitch, the leading esports online streaming provider purchased by Amazon in 2014 for close to $1 billion.

Twitch attracts close to 10 million daily viewers, providing fans a new-found way to engage with their idols. Players will make real-time commentary and explain strategy and walk fans through his or her performanc­e via the Twitch video platform.

The direct line of communicat­ion between pro player and fan is unique to esports, as there is no other sport where athletes are able to communicat­e live with their fans while practicing or playing the game.

Kevin Mitchell, a business developmen­t executive for National Amusements who is leading the company’s esports initiative­s, says esports is the “next generation of sport.”

He said that mainstream media needs to get on board with this growing industry. It’s time for sports media to invest in esports and report on events and players.

If media organizati­ons want to attract the millennial base they so far have failed to engage, one way is to assign a beat reporter with knowledge and background on the industry covering esports.

 ?? STAFF FILE PHOTO BY PATRICK WHITTEMORE ?? CROWD PLEASER: Although major corporatio­ns have embraced esports, only ESPN includes reporting on the gaming industry. Above, patrons flocked to TD Garden last month to watch The League of Legends Championsh­ip Series.
STAFF FILE PHOTO BY PATRICK WHITTEMORE CROWD PLEASER: Although major corporatio­ns have embraced esports, only ESPN includes reporting on the gaming industry. Above, patrons flocked to TD Garden last month to watch The League of Legends Championsh­ip Series.
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