Boston Herald

WHO: Obsessive video gaming a disorder

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GENEVA — Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organizati­on says they now should be on guard for a danger in the real world: spending too much time playing.

In its latest revision to a disease classifica­tion manual, the U.N. health agency said yesterday that compulsive­ly playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizi­ng too many young video players.

WHO said classifyin­g “gaming disorder” as a separate addiction will help government­s, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 percent of all gamers believed to be affected.

Dr. Shekhar Saxena, director of WHO’s department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to “the need and the demand for treatment in many parts of the world.”

Dr. Joan Harvey, a spokeswoma­n for the British Psychologi­cal Society, warned that the new designatio­n might cause unnecessar­y concern among parents.

“People need to understand this doesn’t mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help,” she said.

Others welcomed WHO’s new classifica­tion, saying it was critical to identify people hooked on video games quickly because they are usually teenagers or young adults who don’t seek help themselves.

 ??  ?? REAL DANGER: The World Health Organizati­on has identified ‘gaming disorder’ as an addiction all its own.
REAL DANGER: The World Health Organizati­on has identified ‘gaming disorder’ as an addiction all its own.

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