Call & Times

YouTube fame is easy. Fortune is hard

TECHNOLOGY

- By TODD C. FRANKEL

One of the main attraction­s of YouTube is that anyone can become a star. There are no gatekeeper­s. No talent agents or television executives need to be won over. Stars can come from anywhere. And they do.

Forbes' recent list of the richest YouTubers is proof: It's filled with people who post clips about playing video games or kids playing with toys. The top spot went to Daniel Middleton, known as DanTDM. He's a 26year-old British gamer — and he earned $16.5 million last year.

But a new study finds that the odds of striking it rich on Google-owned YouTube — or even making a modest living — are vanishingl­y small.

Reaching the top 3.5 percent of YouTube's most-viewed channels — which means at least 1 million video views a month — is worth only about $12,000 to $16,000 a year in advertisin­g revenue, according to Mathias Bartl, a professor at the Offenburg University of Applied Sciences in Germany, whose study is one of the first to probe YouTube data for clues about how it works for creators.

Bartl found that it's gotten harder for new creators to reach the top, as YouTube alone adds 300 hours of video every minute and the biggest stars become more successful. The median views per video has plummeted to 89 in 2016 from 10,262 a decade earlier. At the same time, YouTube's biggest channels are gobbling up more eyeballs. The top three percent of channels got 64 percent of all views in 2006. Adecade later, the top channels took 90 percent.

YouTube did not immediatel­y respond to a request to comment on the study.

What's happening on YouTube is occurring across the Internet, where creators are finding that long odds of success in the online world are not so different from IRL (Internet-speak for "in real life").

In fact, they might be worse.

In music, song streaming services like Spotify and Apple Music have mostly benefited superstar acts. No one needs to fight a music label to get their song distribute­d, but getting listeners is a different problem. Less than 1 percent of songs represente­d 86 percent of the music streamed last year, according to the market research firm Nielsen.

And since no one buys music these days, making even a little money from streaming requires songs to be played millions of times. That's hurt the music industry's middle-ofthe-road acts the most, the kind of musician who once could eke out a decent living selling several thousand albums a year and touring the nation without ever breaking into the mainstream. Increasing­ly, such acts face the pressure of going viral or going home.

In television, so many new shows are being made that no one can watch them all; nearly 500 scripted original series were aired last year. The traditiona­l networks are being challenged by cable outlets and streaming services. That's led to plenty of new opportunit­ies for actors and writers. But the new era has some distinct challenges, including shorter seasons and less predictabl­e schedules that make it harder for many to make ends meet.

Competitio­n among creators on YouTube is fierce, and that's also led to trouble.

In February, YouTube suspended all advertisin­g on channels run by Logan Paul, one of its biggest stars, after a series of controvers­ies, including videos he made showing his visit to a so-called suicide forest in Japan and jokes about eating Tide detergent pods.

Another star, Felix Kjellberg, known as PewDiePie, was found to have used a racial epithet and made anti-Semitic jokes in some of his gaming videos. He was dropped from Google's lucrative ad service for high-performing videos, and his planned series on the pay channel YouTube Red was canceled.

Now, YouTube is taking steps that make it even harder for creators at the bottom. The company recently said channels need to reach 1,000 subscriber­s and 4,000 hours of watch time over the last 12 months before they can start to earn money from ads.

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