Call & Times

‘Hi there, my name is ___, and I’m addicted to technology’

- AP National Writer By MARTHA IRVINE

BELLEVUE, Wash. — The young men sit in chairs in a circle in a small meeting room in suburban Seattle and introduce themselves before they speak. It is much like any other 12-step meeting — but with a twist.

“Hi, my name is,” each begins. Then something like, “and I’m an internet and tech addict.”

The eight who’ve gathered here are beset by a level of tech obsession that’s different than it is for those of us who like to say we’re addicted to our phones or an app or some new show on a streaming video service. For them, tech gets in the way of daily functionin­g and self-care. We’re talking flunk-your-classes, can’t-find-a-job, live-in-a-dark-hole kinds of problems, with depression, anxiety and sometimes suicidal thoughts part of the mix.

There’s Christian, a 20-year-old college student from Wyoming who has a traumatic brain injury. His mom urged him to seek help because he was “medicating” his depression with video games and marijuana.

Seth, a 28-year-old from Minnesota, used video games and any number of things to try to numb his shame after a car he was driving crashed, seriously injuring his brother.

Wes, 21, an Eagle Scout and college student from Michigan, played video games 80 hours a week, only stopping to eat every two to three days. He lost 25 pounds and failed his classes.

Across town there is another young man who attended this meeting, before his work schedule changed — and his work places him squarely at risk of temptation.

He does cloud maintenanc­e for a suburban Seattle tech company. For a self-described tech addict, this is like working in the lion’s den, laboring for the very industry that peddles the games, videos and other online content that long has been his vice.

“I’m like an alcoholic working at a bar,” the 27-year-old laments.

“The drugs of old are now repackaged. We have a new foe,” Cosette Rae says of the barrage of tech. A former developer in the tech world, she heads a Seattle area rehab center called reSTART Life, one of the few residen- tial programs in the nation specializi­ng in tech addiction.

Use of that word — addiction — when it comes to devices, online content and the like, is still debated in the mental health world. But many practition­ers agree that tech use is increasing­ly intertwine­d with the problems of those seeking help.

An American Academy of Pediatrics review of worldwide research found that excessive use of video games alone is a serious problem for as many as 9 percent of young people. This summer, the World Health Organizati­on also added “gaming disorder” to its list of affliction­s. A similar diagnosis is being considered in the United States.

It can be a taboo subject in an industry that frequently faces criticism for using “persuasive design,” intentiona­lly harnessing psychologi­cal concepts to make tech all the more enticing. That’s why the 27-year-old who works at the tech company spoke on condition that his identity not be revealed. He fears that speaking out could hurt his fledgling career.

“I stay in the tech industry because I truly believe that technology can help other people,” the young man says. He wants to do good.

But as his co-workers huddle nearby, talking excitedly about their latest video game exploits, he puts on his headphones, hoping to block the frequent topic of conversati­on in this tech-centric part of the world.

Even the computer screen in front of him could lead him astray. But he digs in, typing determined­ly on his keyboard to refocus on the task at hand.

The demons are not easy to wrestle for this young man, who was born in 1991, the very year the World Wide Web went public.

As a toddler, he sat on his dad’s lap as they played simple video games on a Mac Classic II computer. Together in their Seattle area home, they browsed the internet on what was then a ground-breaking new service called Prodigy. The sound of the bouncy, then high-pitched tones of the dial-up connection are etched in his memory.

By early elementary school, he got his first Super Nintendo system and fell in love with “Yoshi’s Story,” a game where the main character searched for “lucky fruit.”

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