Run a bus around New York or London, picking up passengers, avoiding traffic, and stopping at sites around the city.
At the start of each round, a bus card is drawn, which determines how many route pieces must be laid down on the board and how many turns to make. Players take turns extending their routes, starting from where their routes ended on the previous round, placing each new marker between two intersections, and marking off the results on their player sheets. Any time your route ends at an intersection with a green light, you can extend it by one extra space. If you need to, you can mark off a detour location on your sheet to make a turn into a straight line or vice versa when placing your markers, but this will earn negative points at the end. However, if you ever reach an intersection you have already passed through, you are eliminated from the game. If you laid a marker where there already was one, you mark off one traffic jam space for each marker there. These are also worth negative points.
Intersections show types of passengers or locations, which you mark off on your player sheet when your route reaches that intersection. Regular passengers are worth a set number of points for each one you mark off. Students are worth the number collected, multiplied by the number of schools you mark off. Businesspeople and tourists are worth a set number of points based on the number you collect before reaching one of their desired locations. There are also common objectives that earn points for collecting certain passengers or locations, as well as personal goals that score points for visiting specific intersections. The player with the most points after twelve rounds wins the game.
Get on Board: New York & London is an engaging puzzle of a game. You’re trying to plot out your route, collecting passengers and navigating to certain spaces, while being limited by the number of pieces you can use and the turns you must make, while also trying to avoid earning negative points from traffic and avoiding crossing over your own path at all costs.
The different scoring methods keep the game interesting, without ever growing too complicated, and the player sheets do a good job of presenting the scoring information so you can easily remember how things work. The sheets also track which bus cards have already been drawn, so players can actually see how many turns or route markers still have to be drawn and can try to plan accordingly. The result is a fun, thinky game with a nice element of luck mixed in and a great aesthetic style.