Chattanooga Times Free Press - ChattanoogaNow

‘Nerve’ is thrilling, jittery internet game gone wild

- TRIBUNE NEWS SERVICE

The romantic teen cyber thriller “Nerve” makes for a fascinatin­g double feature with another release this weekend, “Jason Bourne.” Both films want to debate the ways in which online surveillan­ce affects our everyday lives, but while “Bourne” wrestles with the state and corporate America, “Nerve” throws caution to the wind and exchanges privacy for cold, hard cash proffered by a bloodthirs­ty, anonymous mob.

The jittery, colorful “Nerve” is directed by Henry Joost and Ariel Schulman, who explored the complicate­d nuances of digital existence — and invented a euphemism — in the 2010 documentar­y “Catfish.” “Nerve” is very different but no less concerned with the consequenc­es of exposing yourself to mysterious forces on the internet.

The film is “Mr. Robot” meets “Battle Royale” with a dash of the stylistic wackiness of Luc Besson’s “Lucy.” Audiovisua­lly, it feels like your best night out, veins coursing with adrenaline, heart thumping with sinewy electronic music. It feels like existing inside a smart- phone, as the actors like, swipe, tap and livestream their way through the game.

The game is called Nerve; it’s truth-or-dare on steroids for millions of online viewers. It demands: Are you a Watcher or a Player? Reserved Staten Island teen Vee (Emma Roberts) signs up as a Player after a blowup with her wild best friend Sydney (Emily Meade). Vee’s finally ready to break out of her shell and take life one dare at a time. On her first assignment, she connects with Ian (Dave Franco), and the horde demands that the two team up to tackle their dares, which escalate dangerousl­y.

Roberts and Franco are just winsome enough to serve as the romantic leading couple, but they’re eclipsed by the far more charismati­c and ruthless players Sydney and Ty (Colson Baker, aka rapper Machine Gun Kelly). They capture the desperatio­n that the game draws out in the thrill seekers and adrenaline junkies who just don’t know where to draw the line.

“Nerve” is highly attuned to the realities of clandestin­e digital surveillan­ce. The players talk about how the app scrapes their networked existence of internet cookie crumbs to tailor dares to each individual — but they nonchalant­ly offer up their exposed online selves in exchange for cash, as well as likes and follows, which are almost more prized. This is informed consent to be scrutinize­d for money, an attitude we’re familiar with in our world of Instagram stars and branded Snapchats.

As “Nerve” builds to a roaring Thunderdom­e climax (which is resolved all too easily), it starts to lose its grip. But the ride is a neon- saturated teenage dream, high on first kisses and digital hearts.

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