Chattanooga Times Free Press - ChattanoogaNow
‘Nerve’ is thrilling, jittery internet game gone wild
The romantic teen cyber thriller “Nerve” makes for a fascinating double feature with another release this weekend, “Jason Bourne.” Both films want to debate the ways in which online surveillance affects our everyday lives, but while “Bourne” wrestles with the state and corporate America, “Nerve” throws caution to the wind and exchanges privacy for cold, hard cash proffered by a bloodthirsty, anonymous mob.
The jittery, colorful “Nerve” is directed by Henry Joost and Ariel Schulman, who explored the complicated nuances of digital existence — and invented a euphemism — in the 2010 documentary “Catfish.” “Nerve” is very different but no less concerned with the consequences of exposing yourself to mysterious forces on the internet.
The film is “Mr. Robot” meets “Battle Royale” with a dash of the stylistic wackiness of Luc Besson’s “Lucy.” Audiovisually, it feels like your best night out, veins coursing with adrenaline, heart thumping with sinewy electronic music. It feels like existing inside a smart- phone, as the actors like, swipe, tap and livestream their way through the game.
The game is called Nerve; it’s truth-or-dare on steroids for millions of online viewers. It demands: Are you a Watcher or a Player? Reserved Staten Island teen Vee (Emma Roberts) signs up as a Player after a blowup with her wild best friend Sydney (Emily Meade). Vee’s finally ready to break out of her shell and take life one dare at a time. On her first assignment, she connects with Ian (Dave Franco), and the horde demands that the two team up to tackle their dares, which escalate dangerously.
Roberts and Franco are just winsome enough to serve as the romantic leading couple, but they’re eclipsed by the far more charismatic and ruthless players Sydney and Ty (Colson Baker, aka rapper Machine Gun Kelly). They capture the desperation that the game draws out in the thrill seekers and adrenaline junkies who just don’t know where to draw the line.
“Nerve” is highly attuned to the realities of clandestine digital surveillance. The players talk about how the app scrapes their networked existence of internet cookie crumbs to tailor dares to each individual — but they nonchalantly offer up their exposed online selves in exchange for cash, as well as likes and follows, which are almost more prized. This is informed consent to be scrutinized for money, an attitude we’re familiar with in our world of Instagram stars and branded Snapchats.
As “Nerve” builds to a roaring Thunderdome climax (which is resolved all too easily), it starts to lose its grip. But the ride is a neon- saturated teenage dream, high on first kisses and digital hearts.