Chattanooga Times Free Press - ChattanoogaNow

‘Unfriended: Dark Web’ is clever, but too real to be fun

- BY KATIE WALSH TRIBUNE NEWS SERVICE

Back in 2014, when the computer-based “Unfriended” was released, the kind of online menace we could imagine was mostly bullying — an anonymous mob unleashed online. That was even the platform former first lady Michelle Obama announced as the issue she was going to tackle in the White House.

That all seems so quaint these days. With the release of “Unfriended: Dark Web,” the online threats to the very fabric of our existence are so much more real and so much more human. Foreign hackers are being indicted for meddling in United States’ elections, bitcoin and blockchain are on everyone’s lips (even if no one really understand­s them), and “Unfriended: Dark Web” is poised to capitalize on the zeitgeist.

The smartly constructe­d sequel to “Unfriended” is written and directed by Stephen Susco, a seasoned horror screenwrit­er making his directoria­l debut. He uses the same device as the first film, taking place entirely on a computer screen, populated by a Skype session among a friend group of young adults who live their lives online.

The story is woven together from the traces of themselves they leave smeared on the internet, stitched together for our entertainm­ent with a sense of the multitaski­ng, attention-deficit way our brains seem to work while surfing the web.

It’s game night for the group of college pals who convene on Skype to play Cards Against Humanity and catch up with each other. Our avatar, the person whose screen experience we’re experienci­ng, is Matias (Colin Woodell). He’s just had a spat with his girlfriend, Amaya (Stephanie Nogueras), via Facebook chat over a program he’s attempting to develop to ease their communicat­ion (she’s deaf, and he’s terrible at sign language). But he has high hopes for his program with a new-to-him laptop, as soon as he can sign the old user out.

The prior owner of the laptop has left a pesky digital residue. Random, persistent Facebook messages pop up with promises of large amounts of money for a mysterious custom job. Matias is drawn into the realm of the dark web, a journey he takes his friends on with him as they chat together. What they find on the laptop reveals a deep network of individual­s willing to trade huge sums of money for hideously cruel and depraved acts. And now that Matias has the laptop and they’ve discovered the group, the targets are on their backs.

The storytelli­ng craft of “Unfriended: Dark Web” is fascinatin­g to watch, as it unspools entirely on Facebook, Skype, FaceTime and other modes of communicat­ion on a computer screen. But as a horror film, it’s incredibly grim. There’s no real excitement or cat-and-mouse games to play here. Once the group has been identified, it’s simply a matter of waiting to see how gruesomely the secretive dark webbers will weaponize the internet against the group of innocent kids. Frankly, it’s just no fun. Perhaps it’s no fun because it’s just too real. There’s never a moment of wondering what is going on. We’re all too aware of the nefarious and evil forces regularly going to work to disrupt our lives daily, and we’ve seen the repercussi­ons of their actions play out on the news every day.

While “Unfriended: Dark Web” is a clever concept of cinematic design and storytelli­ng, it proves to only be a deeply chilling cautionary tale.

 ?? UNIVERSAL PICTURES ?? Connor Del Rio in “Unfriended: Dark Web.”
UNIVERSAL PICTURES Connor Del Rio in “Unfriended: Dark Web.”

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