Chicago Tribune (Sunday)

Gucci digitally outfits Gen Z on Roblox

- By Colleen Barry

Anyone whose virtual alter ego is wandering around the Roblox online game platform these days might run into other avatars sporting Gucci handbags, sunglasses or hats.

The digital-only items were part of a limited Gucci collection for Roblox, a step by the fashion house that prides itself on Italian craftsmans­hip to enter an expanding virtual space where many of its youngest admirers already are at home.

Players in the metaverse — where virtual worlds, augmented reality and the internet meet — say the big-name fashion collaborat­ion represents a new era of virtual-real world interplay, a space in which smart product placement meets the desire of consumers to express their personalit­ies in the virtual world.

While the Gucci Garden space on Roblox was open for two weeks last month, the platform’s 42 million users could spend from $1.20 to $9 on collectibl­e and limited-edition Gucci accessorie­s. Items were hidden in the virtual Gucci Garden, which echoed real-world Gucci Garden exhibition­s in Florence and other global cities. Some items were offered for free, and the exclusivit­y was underlined with limited time releases.

The experience allowed Roblox’s core demographi­c — roughly ages 9 to 15 — a digital entree to the rarified world of luxury goods that few can dream of in the real world. Now that the space is closed, the limited edition items have even greater cachet. According to the developer, more than 4.5 million items were “won.”

Many parents may scratch their heads at paying real money to

accessoriz­e an avatar, but Generation Z players have long been prepped for this evolution.

They ran through physical streets and parks to intercept and capture Pokemon Go characters, part of an augmented reality mobile game that launched in 2016. Many took the edge off pandemic lockdown by playing with real-world friends over gaming platforms. On Roblox, dressing up avatars is old hat.

“Gen Z, they sometimes see virtual products as more valuable than physical products,” Christina Wootton, the vice president for brand partnershi­ps at Roblox, said. “We are definitely seeing that on Roblox, where it is all about storytelli­ng and self-expression. There are so many people who come

together and socialize and connect with their friends, and they want to represent their digital selves through fashion.”

While the Gucci items users bought only can be “worn” on the Roblox platform, it is just the tip of the metaverse iceberg.

Similar items made and traded in the metaverse are known as non-fungible tokens (NFTs) — digital objects backed by blockchain technology certifying their authentici­ty, and often uniqueness. NFTs, which might be anything from personaliz­ed “skins,” or costumes, for avatars to digital art, can be traded ad infinitum, potentiall­y growing in value with each trade. Their ownership is not limited to any single platform.

Even on Roblox, which has its own marketplac­e

where items can be traded, the Gucci Dionysus Bag with Bee was resold for over $4,100 worth of Robux — exceeding the price of a real Gucci Dionysus bag and a huge premium of the original price of 475 Robux, roughly $4.75. Only 851 of the bags were available during two releases, making it the rarest piece in the collection, compared with the 2.6 million widebrim denim hats that were snapped up for free.

Unlike NFTs, the astronomic­ally priced Dionysus bag cannot be traded outside of the Roblox platform, making it seemingly a vanity investment for a super-fan.

The metaverse’s potential for the fashion world goes well beyond the world of gaming and extends into digital ecosystems that are still under constructi­on.

So-called decentrali­zed worlds are seeing a huge influx of money, with billions being spent to iron out technical issues.

Boson Protocol, a technology company, is bridging the gap between the metaverse and physical world with a new venture designed to allow consumers to purchase fashion NFTs for their avatars from a platform, Decentrala­nd. NFTs, in turn, will contain vouchers redeemable for correspond­ing realworld items. The project is expected to launch in two months.

“If we increasing­ly are going to exist in these digital spaces, then objects that are scarce, unique and ownable, of course, are going to have value in those spaces,” London-based Boson Protocol co-founder Justin Banon said. “All of these things of social signaling in the real world are just, in fact, perhaps more important in the digital world.”

In another example of how fast this space is moving, the IMVU metaverse recently launched a marketplac­e featuring digital fashion as wearable NFTs for avatars on the social platform. The looks, previewed in a recent digital fashion show, include a Black Lives Matters patchwork shirt dress, I Love NY souvenir hoodie and a pink camouflage bubble jacket, each a unique NFT that will be auctioned off over the next 30 days, with bids opening at $100.

It’s only natural that fashion would pave the way for the less digitally savvy consumers, who may shy away from Bitcoin and balk at multimilli­on-dollar sales of NFTs that have captured the attention of artists and collectors alike.

“Fashion brands have to go where other people are not going. The whole point of a fashion brand is to stand out,” Allen Adamson, co-founder of marketing consultanc­y Metaforce, said.

For Gucci, the biggest return on investment from the Roblox tie-up “is to become part of that generation’s world,” Adamson said.

“No one shares ordinary,” Adamson said. Gucci creative director Alessandro Michele described the metaverse as new “territory” to explore.

“Fashion has become more than a boutique along the street in a capital. I think we are in a phase when maybe the world wants to go beyond the industrial­ized revolution and doesn’t know how to do it,” Michele said. “Especially now, in this phase of the pandemic, it is a big chance to accelerate changes.”

 ?? ANTONIO CALANNI/AP ?? A view of a Gucci advertisem­ent campaign selected for an exhibition to celebrate the vision of Gucci’s creative director, Alessandro Michele, at the Gucci Garden Archetypes in Florence, Italy. Anyone whose avatar is traipsing around the Roblox online game platform these days might run into other avatars sporting Gucci handbags, sunglasses or hats.
ANTONIO CALANNI/AP A view of a Gucci advertisem­ent campaign selected for an exhibition to celebrate the vision of Gucci’s creative director, Alessandro Michele, at the Gucci Garden Archetypes in Florence, Italy. Anyone whose avatar is traipsing around the Roblox online game platform these days might run into other avatars sporting Gucci handbags, sunglasses or hats.

Newspapers in English

Newspapers from United States