China Daily Global Edition (USA)

Award-winning war game computer system creates ‘realistic battlefiel­d’

- By ZHAO LEI

The People’s Liberation Army has developed its first large-scale computer system for battle simulation­s, commonly known as war-gaming.

The system, launched in 2007, was created at the PLA’s National Defense University and has been used so far to evaluate 22 large military operations.

It has also won 20 awards from the government and the PLA. The university is preparing to develop a secondgene­ration system.

Song Guangfeng, logistics chief at a PLA navy submarine base, approved of the simulation­s.

“The war-gaming system enables us to be more combatread­y by putting us on a realistic battlefiel­d scene,” Song said.

The latest simulation, conducted on June 25, focused on logistics in a hypothetic­al, large-scale joint combat scenario.

Nearly 10,000 officers and senior commanders from the PLA have taken part in simulated exercises, according to Hu Xiaofeng, a professor at the university and the system’s chief designer.

During developmen­t, Hu and his team visited and talked with hundreds of highrankin­g officers to hear their suggestion­s and understand their perspectiv­es.

Because this was a first in China, the developers had to

If this system has an error, it will lead to misjudgmen­ts by commanders who will then possibly lose 10 aircraft or even a whole battle.” HU XIAOFENG PROFESSOR AT THE PLA’S NATIONAL DEFENSE UNIVERSITY

overcome numerous obstacles. They managed to resolve key technology issues in 10 important areas, Hu said.

Professor Wu Lin, a collaborat­or on the project, said his team spent two and a half months conducting some 3,000 computer experiment­s to establish precise data on the destructiv­e force of a single weapon.

Nearly 1,000 researcher­s from 30 Chinese institutes contribute­d to developmen­t, Hu said. They collected more than 10 million pieces of informatio­n on military operations and wrote tens of millions of lines of code.

“I told the young researcher­s on my team that if a mistake is made in producing a plane, you lose an aircraft. But if this system has an error, it will lead to misjudgmen­ts by commanders who will then possibly lose 10 aircraft or even a whole battle,” Hu said. “So we can’t afford a single mistake.”

The developers decided that the system must reflect the real capabiliti­es of the PLA and be able to mimic realistic warfare.

A computer-aided simulator was first used to assist military training in the early 1980s, and the armed forces of the United States, for example, typically run simulation­s before commencing real operations. Simulation­s were done before the Iraq War in 2003, and before Operation Neptune Spear in 2011, which killed Osama bin Laden, Hu said.

In November 2010, the trial version of China’s system was finished and put to the test by 500 officers studying at National Defense University. An 11-day war game proved its reliabilit­y and demonstrat­ed a range of capabiliti­es.

Since then, the system has been offered to several military commands. Nearly 20 percent of its functions have been improved through users’ feedback, Hu said.

“Battlefiel­d simulation systems have been used for a long time by Western militaries,” said Wu Peixin, a military analyst in Beijing. “It represents the most avant garde trend in combat training because it features low cost, high efficiency and a high degree of realism.”

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