China Daily Global Edition (USA)

Mainland pushes frontiers of the staple PC

- By MENGJING mengjing@chinadaily.com.cn Wyatt Bush contribute­d to this story.

A staple of Chinese gaming has long been the personal computer. Today, not only is their sale increasing in China, but the country in many ways is pushing the frontier of PC gaming.

According to market research firm Internatio­nal Data Corporatio­n, the number of gaming notebooks sold in China reached 2.3 million units in 2015, with another 692,000 being sold in the first quarter of 2016 — a year-onyear growth of 46.7 percent.

IDC attributes the rise in personal gaming computers to the increasing prevalence of blockbuste­r games as well as the growing popularity of multiplaye­r online battle arena, e-sports games such as League of Legends and Defense of the Ancients 2.

Unlike some small recreation­al mobile games, e-sports games— which are often gaming competitio­ns requiring teamwork, strategies and technics of using keyboards— set a highbarfor players’computers.

This has been met with investment­s in internet cafes and live streaming platforms dedicated to broadcasti­ng e-sports competitio­ns. Many companies, such as the sports affiliate of Alibaba Group, jumped into the market in order to ride the rising wave to grow their business momentum.

InJuly, AlibabaSpo­rtsGroup announced it had partnered with the Internatio­nal e-Sports Federation, and pledged to spend nearly $150 million constructi­ng e-sports stadiums throughout China and will offer $5.5 million in prizes at its own e-sports tournament­s.

Now, millions of Chinese play e-sports, millions spectate, Chinese teams are making millions, and Chinese companies are investing millions. Statistics from China’s General Administra­tion of Sport show that the country’s e-sports universe hit 127 million participan­ts in 2015, the world’s largest. Together, they created a market whose 2015 revenue reached 27 billion yuan ($4.07 billion).

Backed by the heavy investment, the prize money at local e-sports tournament­s has been surging, which in turn is attracting more players.

“The increasing prize money at e-sports events has attracted many players, even middle school students, some of whom are seriously considerin­g profession­al gaming as a career option,” said Kenneth Chang, the deputy secretary of the organizing committee of the China Universiti­es E-sports League.

Chinese e-sports players have been quick off the blocks in the race for all that prize money. As many as 117 profession­al gamers won about 7 percent of the total prize pool in 2011. In 2015, the correspond­ing figures were 393 Chinese profession­al players and 22 percent, the highest in the world, countrywid­e.

In late August, at the world’s most lucrative e-sports tournament, The Internatio­nal, which was held in Seattle, Washington, Chinese team Wings Gaming battled to the top and took home more than $9 million of the tournament’s total prize of $20 million.

 ?? CHAI SHIJUE / FOR CHINA DAILY ?? People play online games in an internet bar in Qingdao, Shandong province.
CHAI SHIJUE / FOR CHINA DAILY People play online games in an internet bar in Qingdao, Shandong province.

Newspapers in English

Newspapers from United States