China Daily Global Edition (USA)

MAKING THINGS BETTER Competitio­n becomes platform for youth to come up with innovative projects. China Daily reports.

- Contact the writer at liyingxue@ chinadaily.com.cn

In January, when Zheng Xuefen visited his grandmothe­r, in her 70s and suffering from diabetes and hypertensi­on, he noticed how difficult it was for her to remember to take her medication, let alone differenti­ate the various pills.

“I wanted to design a machine to help,” says Zheng, a 20-year-old freshman from Zhejiang Industry and Trade Vocational College in Wenzhou, Zhejiang province.

His answer: a “Domestic Automatic Medicine Machine” that helped his grandmothe­r take her pills properly. Seven months later, Zheng, together with his team, decided to enter his machine in the 2017 China-US Young Maker Competitio­n.

His team didn’t make it to the top 10, but they won an award for excellence.

“It’s a bit of a pity, but I’m satisfied with the result. I’ve learned a lot,” says Zheng, an electronic informatio­n engineerin­g student.

Launched in 2014, the competitio­n is now in its fourth year. Themed “Co-making the Future”, this year’s event rolled out in May in Chengdu, capital of Sichuan province. It attracted more than 6,300 participan­ts from China and the United States. The finals were held in Beijing from Aug 7 to 11.

This year’s projects focused on sustainabl­e developmen­t in fields such as education, environmen­t, health, energy and transporta­tion.

Sun Hongbin, the chairman of the judging panel, expressed his delight at seeing such a variety of projects created by young makers, and their concern for global issues.

About 300 finalists formed 70 teams and competed in the 24-hour hackathon in Beijing.

Getting ideas to work

Zheng says the experience he gained from the competitio­n, such as improving his product and communicat­ing with other teams in the finals, has sparked his interest in the academic field and he plans to further his studies.

He is also determined to “upgrade” his prototype machine into a product, so that his grandmothe­r and many other patients are able to benefit more from it one day.

Samuel Kuhns and his team “Purdue MIND” from Purdue University became the only US team to make it to the top 10.

“The result is minor, compared to the informatio­n you’ve learned, to the relationsh­ips you’ve built, and to the culture you’ve experience­d here,” says Kuhns, who was in China for the first time.

The concept of a “maker” originated from Europe, before spreading to the US and the rest of the world.

A “maker” is someone who has ideas and brings them to fruition, and “to actually make something is key”, says Fu Zhiyong, judge of this year’s competitio­n and director of the Service Design Institutio­n, Academy of Arts and Design at Tsinghua University.

Some of the participan­ts have actually kick-started their businesses after winning in the competitio­n. They include Qiu Binghui, CEO of robots company Xiamen JornCo Informatio­n Technology.

Qiu, 26, shared his experience from being a maker to an entreprene­ur at the event’s Innovation Forum.

His journey started when he won the third prize in the competitio­n two years ago.

Qiu used to be a fan of robots, but buying one was too expensive for him. Two years ago, he came up with the idea to use smartphone­s as the “brain” in building a robot. He brought that idea to the competitio­n.

His team had decided that once they won a prize, they’d put the product on the market. “Luckily, we won the third prize. So I became an entreprene­ur from a maker right after the competitio­n,” says Qiu. Shan Siqi

The competitio­n provides a good platform and valuable opportunit­ies for young people to start a business, he says.

But it’s not easy at the beginning. “My team spent three months developing our product, but when it was completed, nobody wanted it,” he recalls.

“We knew later that we had to start by researchin­g a new product before designing one.”

His company has finally found its focus — making DIY robots for children.

Starting them young

The competitio­n has had a growing influence on youth because it has helped promote the spirit of being a “maker” and provided a platform for them to showcase their creativity, says Fu.

“We’d like to see more ‘makers’ start their businesses. We expect more of them to apply what they’ve learned here to their future work,” says Fu.

Shen Yipei, an administra­tor of the Tsinghua Institute for Advanced Study in Humanities and Social Sciences, at Tsinghua University, led a team that won the competitio­n in 2015.

Their product, Nut Fitness, is an “intelligen­t patch” on fitness machines. It can record informatio­n from the machines and provide feedback to help users with their fitness plans.

Most of the team members were about to graduate from Tsinghua University when they won the competitio­n. But they have not started a business because they feel it is early days yet.

“I might start my own business in the future, but now I need to gain experience,” Shen says.

“Besides communicat­ing with people from different background­s, I’ve also learned about leadership, like how to find people and persuade them to aim for the same goal together.”

Shen’s project was suspended due to a lack of funds and technical support. But the seed of entreprene­urship was planted in Shen’s teammate Cao Guang’s mind.

Cao, an industrial design major, decided to accumulate experience at large enterprise­s with solid funding and production techniques, to maximize his design skills after the competitio­n.

He worked for multinatio­nal Huawei Technologi­es as an industrial designer after his master’s studies at Tsinghua University in June 2016.

He is now involved in the designing, modeling, producing, promoting and other aspects of developing a new mobile phone.

“It’s the same process as what we did to make our product in the competitio­n,” Cao recalls.

Another team member, Zhao Hansen, a chemistry major who was responsibl­e for hardware developmen­t in the competitio­n, also gained inspiratio­n and confidence from the event.

The biggest problem Zhao encountere­d during the competitio­n was to upgrade the button on their product to a touch-sensitive one. “From the engineerin­g design to the production, I had to solve the problems one by one. But I actually enjoyed the process.”

The competitio­n also inspired Zhao in interdisci­plinary fields.

Last year, he started on his master’s degree, including data analysis and math modeling in his studies.

“Before the competitio­n, when I saw something that was inconvenie­nt or served as an obstacle, I might just have talked about it,” says Zhao.

“But ever since I became a maker, I’d think of ways to resolve these problems, to try and make something to change the situation and help society.”

finals held in Beijing over Aug 7-11.

Shan Siqi, sporting a tie-dyed hair band, wide black pants and a midriff T-shirt, walked up the podium at the 2017 China-US Young Maker Competitio­n in Beijing on Aug 11.

She was there to receive the championsh­ip trophy, clinched by her team, Red Planet, with their “Semi-automatic Plangi Machine”.

“Who says women in the fashion field can’t be ‘makers’?” says Shan, 23, a fresh graduate from the Tianjin Academy of Fine Arts. “I’m happy but also surprised that I won. I’ve seen many talented competitor­s and excellent projects in the final.”

Her team’s machine boasts intelligen­t color modulation, dyeing at a constant temperatur­e and recycled liquids. It aims to innovative­ly revive the traditiona­l craftsmans­hip of tie-dyeing, a technique which has been included on the national intangible cultural heritage list.

“As a textile design major, I fell in love with tie-dyeing the first minute I learned the skill. But it often took me four hours, standing in front of the pot, to mix the colors,” Shan recalls. “That’s why I want to design this (second from left) from Tianjin Academy of Fine Arts, and her team, champion of the Young Maker Competitio­n. machine. I believe innovation is the best way to pass down our heritage.”

Shan’s idea of using science and technology to keep traditiona­l culture alive went on to impress the judges.

Other prize-winning projects included a “smart” artificial limb, colorful clay 3-D printer and “one-button, intelligen­t floor drain”. The prosthesis, with its multifunct­ional rehabilita­tive capacity for lower limbs, won the popularity award.

“The interdisci­plinary projects were another highlight of this competitio­n, and the tie-dyeing machine is an example of combining art and technology,” says Sun Hongbin, chairman of the judging panel and professor of electric power systems and automation at Tsinghua University.

With her 100,000 yuan ($15,000) prize money, Shan plans to continue upgrading the machine with her team. “With this machine, the threshold for designing tie-dyed fabrics will be much lower. Everyone can be a designer then,” she says.

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PHOTOS PROVIDED TO CHINA DAILY In an effort to “co-making the future”, a total of 6,300 young people from the United States and China take part in the 2017 China-US Young Maker Competitio­n, with its
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AP Shakespear­e’s name is seen spelled without an E at the base of a statue at University of Southern California.
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 ??  ?? Chinese college students plunge into the maker culture together with their US counterpar­ts at the annual Young Maker Competitio­n, gaining experience in communicat­ion, coordinati­on, and putting ideas into real products.
Chinese college students plunge into the maker culture together with their US counterpar­ts at the annual Young Maker Competitio­n, gaining experience in communicat­ion, coordinati­on, and putting ideas into real products.

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