China Daily Global Edition (USA)

Study: Tencent video game can aid focus

- By AARON HAGSTROM in New York aaronhagst­rom@chinadaily­usa. com

A Chinese professor was among a team of researcher­s who found that Tencent’s popular League of Legends video game can increase one’s focus.

Weiyi Ma, assistant professor of human developmen­t and family sciences at the University of Arkansas, who is working in the US on a H-1B visa, conducted the study with neuroscien­ce researcher­s from China’s Ministry of Education and the University of Electronic Science and Technology of China in Chengdu.

The study found that the visual attentive selection of gamers improved after they played for one hour.

The study — published Feb. 13 in Frontiers in Human Neuroscien­ce — found that the visual attentive selection of gamers improved after they played for one hour. That is relevant to physical and cognitive developmen­t — two of the four domains of human developmen­t, he said.

Ma wrote the paper while also designing the study and analyzing and interpreti­ng the data. Participan­t-recruitmen­t and testing were done by the team in China, he said.

The study tested 29 male players (finding them easier to recruit) — both experts and nonexperts — of League, a 3D, third-person, multiplaye­r online battle arena game (MOBA) that was released in 2009. In the game, players take the role of an unseen summoner who controls a skilled champion, and they compete with similar teams.

Gamers in the study were administer­ed visual tests while their brain activity was electrical­ly monitored.

Last November, researcher­s at the University of York in England found a correlatio­n between high IQ and skillful performanc­e in MOBA games. League was the primary game used in testing, and the study called it “complex, socially interactiv­e and intellectu­ally demanding”.

In 2016, League of Legends developer Riot Games reported more than 100 million League players each month. Riot Games, based in Los Angeles, is wholly owned by Tencent, which is headquarte­red in Shenzhen, in Guangdong province.

League falls within a new genre of cognitivel­y demanding video games — called strategy action video games (AVG) — which can offer new perspectiv­es on the ability of the brain to change throughout a person’s life, Ma said. Most research has focused on traditiona­l AVG, leaving strategy AVG understudi­ed, he said.

However, that does not mean the game is beneficial in every aspect, Ma said.

“Our findings do not speak to social and emotional developmen­t,” said Ma, who is also participat­ing in ongoing research on those aspects. “Based on the preliminar­y data, we predict that we may find a negative associatio­n between video gaming and social and emotional developmen­t.”

Tencent announced an “antiaddict­ion” system for its Honour of Kings game last July after receiving complaints from parents and teachers.

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