China Daily Global Edition (USA)
Content drives online culture boom Experts in Wuzhen discuss the social responsibility and potential of China’s internet industry
Online culture is flourishing in China, according to Gao Xiang, vice-minister of the Cyberspace Administration of China.
Gao was speaking on Thursday at a sub-forum of the Fifth World Internet Conference on online cultural exchange and sharing in Wuzhen, Zhejiang province.
According to Gao, the number of netizens in China reached 802 million in June, 609 million of whom watch videos online.
Users of online games, livestreaming services and literature-reading platforms have each exceeded 400 million.
The market size of the online cultural industry has been expanding continuously, with online games generating revenues of 235.5 billion yuan ($34 billion) last year. Online video produced 52.1 billion yuan, livestreaming approached 40 billion yuan, online music broke 17.5 billion yuan, and online literature saw a turnover of 12.8 billion yuan.
Equally, export sales of online cultural productions are
As a demonstrative example of an information economy, Zhejiang is responsible for, and capable of, promoting online cultural exchanges. We will actively carry out online cultural exchanges, undertake efforts to let Zhejiang’s culture spread and tell the Zhejiang chapter of the Chinese story well. We’d like to contribute our strengths by sharing traditional Chinese culture, the contemporary Chinese spirit and the achievements of social development with people from all over the world. Yang Yang, also increasing year-by-year.
As a demonstrative example of an information economy, Zhejiang province has shown great progress in the field, according to Feng Fei, executive vice-governor of Zhejiang.
By the end of 2017, the province’s core digital industry accounted for 9.1 percent of its GDP, with the overall digital economy taking up more than 17 percent. The latter contributed nearly 40 percent to Zhejiang’s economic growth, Feng says.
With the growing potential Kenneth Fok, Wang Hongyan in content innovation, online cultural development is on the cusp of new opportunities and challenges, one of which that needs to be overcome, Gao notes, is the building of a safe and positive cyberspace where younger netizens’ healthy development can be guaranteed.
As a major issue of global relevance, further cooperation between civilizations is needed to achieve this, according to Gao.
Pony Ma Huateng, chairman and CEO of Tencent Group, Li Dongsheng, says the company will continue to play a leading role in the industry and shoulder its responsibilities in the area.
Ma says Tencent continues to work on safeguarding the quality of information that it handles and strengthening protections for juveniles, especially with regards to online games.
Kenneth Fok, president of the Asian Electronic Sports Federation, says that the organization is building a national research institute for esports and has encouraged the participation Pony Ma Huateng, of influential youngsters in the field to be part of the process.
Fok says it’s important to let the young people involved have their voices heard and to help them find their way in the profession.
Zhou Yuan, founder and CEO of zhihu.com, a popular question-and-answer service, says the internet is more than just an aggregator of influencer culture, fan culture and utilitarianism. It’s a place where participants can help each other in Leo Caillard,
We can use digital technology to construct future museums on the basis of traditional museums. We can use smartphones to appreciate art. New technology can help us to have better experience so that we can see not only the images, but also a new type of museum. Digital technology changes our relationship with time very quickly. In just several seconds’ time, everything can be connected.
I believe digital technology is the future of cultural heritage. Now it is a new technology, a tool to connect people, but in the future, it will be a global culture.
Digital technology should also realize human emotions, it should connect our stories and aspirations. It should connect art in the past and the present. Much of modern art is being based on digital technology. their areas of expertise.
Therefore, Zhou says, technological enterprises and social institutions should pay more attention to online culture and go back to the starting point of using technology to make life better.
Wang Hongyan, head of the secretariat of the Central Committee of the Communist Youth League of China Central Committee, says the internet has been providing a broad stage for young people to participate in cultural-heritage preservation, creating quality Gao Xiaohong, Ediola Pashollari, work and promoting exchanges.
Earlier this year, the online TV series, Story of Yanxi Palace, not only gripped audiences in China but also was popular in 80 other countries and regions.
Its record-breaking ratings, in the view of Wang Xiaohui, chief content officer of iQiyi, proved that the internet has not only provided its users with quality content and more convenient access, but also the potential for people to create highlighted works of popular culture and present traditional Chinese culture to a wider audience.
Ma says that Tencent has been working with key traditional cultural icons, including the Great Wall and the Palace Museum in Beijing, on product development.
Such cooperation has been extended to similar sites and organizations in Europe, too.
“Compared with developed countries, China has competitive resources and market potential in terms of its cultural industry. However, a big gap in the production model has led to poor output,” Ma says, adding that the power of technology should be harnessed. Zhou Yuan, cultural
executive vicegovernor of Zhejiang province
vice-president of the All-China Youth Federation
We applied to host the Olympic Games to gain a platform upon which we can show China’s cultural, political, economic and technological achievements. The internet can play a big role in the promotion of that.
As the president of Beijing Organizing Committee for the 2022 Olympic and Paralympic Winter Games, I believe we will ensure the full coverage of 5G internet during the games. Athletes will have their own digital space in which they will be able to share their stories in Beijing with family members, friends and fans worldwide.
president of the Asian Electronic Sports Federation
Young people play a role in the development of online culture. We should let them participate, listen to their voices and help them in a down-to-earth way. I think systematic and institutional support is needed. head of the secretariat of the Communist Youth League of China Central Committee
Right now, information technology, represented by the internet, is developing rapidly. It has led new changes in social production, created new space for human life, enhanced people’s ability to know about and change the world, and resulted in the creation of a colorful online culture.
When entering the internet age, cultural development and mutual learning between civilizations enjoy new ways, carriers and channels. The internet offers a broader space for young people to protect cultural heritage, pass on human civilization, create quality work and promote communication. chairman and CEO of TCL
The traditional TV industry must upgrade with the help of intellectual technology. Smart TV can provide various programs to watch, as well as community services and essential knowledge regarding subjects as diverse as medical treatment and e-shopping.
In our view the best ways to achieve this are: 1. Form a business model of hardware+internet; 2. Establish a big data analyzing system to better meet customers’ needs; 3. Build “over the top” — or OTT — operational industrial chains, such as standalone products and services that are distributed solely over the internet; 4, Promote new products.
I believe in the future, TVs will become smarter with greater functionality and new services, and they will become an important symbol of the smart home, providing a better experience for customers. chairman and CEO of Tencent Group
Internet technology has energized and greatly changed the traditional cultural industry.
The lifting of Tencent Group’s status in the global cultural market is a microcosm of China’s international exchanges on online culture. Chinese enterprises have become the main carriers of the internet industry. As platforms with certain social functions, they will exert great impact on society in all respects. Therefore, we should emphasize the mutual empowerment between cultural values and social benefits. And this is Tencent’s lifeline. director of Leo Caillard Art Studio of France professor at Communication University of China
The younger generation is seen as “digital natives”. Taking the internet as a platform and young people as the main body, determining how to build a community of a shared future in cyberspace has become an important issue for China’s higher education in the new era.
The internet has not only changed social life but also redefined education. Disseminating internet knowledge, teaching internet skills and cultivating cyber literacy are new concerns in online eduction during the era. We should further explore new ideas, channels and development opportunities for specialized education amid media convergence.
secretarygeneral of World Assembly of Youth
We need the internet not only as a technology, but also a cultural artifact. Cyberspace has founder and CEO of Zhihu
The internet does not only represent a culture of popularity, fans and material gains. Another important cultural force is that we young people can help each other and add to the valuable information online by offering knowledge we are familiar with. In this kind of culture, if you are attentive you will win. This culture contains an ethos of mutual help and mutual improvement in ways to pursue new knowledge.