Daily Freeman (Kingston, NY)

Fast-football craze shows signs of fading

- By Ralph D. Russo

The result of the play is a first down and the offense rushes to the line of scrimmage and sets up, linemen in their three-point stances, receivers out wide.

The quarterbac­k directs traffic, barks out something or other, maybe claps his hands, and then ... he stops and looks to the sideline for a play to be signaled.

Hurry-up offense? More like hurry-up-and-wait.

The fast-paced, no-huddle offenses made fashionabl­e by Chip Kelly, Rich Rodriguez and most of the Big 12, fueling a scoring frenzy in college football for more than a decade, are becoming less prevalent.

Last season scoring was down in college football, a drop of about a point and a half per game per team to 28.8, and the lowest mark since 2011 (28.3). But a deeper look into the numbers shows that defensive coordinato­rs don’t have much to celebrate. Offenses are still performing at a high level. They were, generally, just operating more slowly in 2017. And there is reason to believe this is the new normal as the allure of playing fast dissipates.

“I think that what’s happened is you have a group of us that are playing ultra-fast and some people that tried to get into it that really don’t understand it, they’re

playing slower,” Oklahoma State coach Mike Gundy said this spring.

FBS teams averaged 69.9 plays per game in 2017, down from 71.6 the season before and the fewest since 2011. Eighty-three of 129 FBS teams last season ran fewer plays per game than in 2016. Seven teams averaged at least 80 plays per game last year, half as many as in 2016 and the fewest since 2011. There were 31 teams that ran fewer plays per game last season than in 2016, but saw their average time of possession increase.

Championsh­ip Analytics Inc., a company that provides dozens of FBS schools a weekly advanced metrics breakdown of their upcoming game, uses drives per game to measure pace. Responding

to a request from The Associated Press, CAI’s research showed drives per game have been decreasing in FBS for the last three seasons. In 2014, FBS games averaged 25.12 drives per game. Last season that dropped to 24.39. Points per drive, however, have remained relatively steady. In 2014, teams averaged 2.21 points per drive. Last season, it was 2.23.

Multi-tempo has replaced up-tempo for a lot of college offenses. Mississipp­i State’s Joe Moorhead, who was offensive coordinato­r at Penn State the last two seasons, said his offense mostly operates at three speeds.

“We want to run the best play possible against the look presented rather than a bad play quickly,” said Moorhead, repeating one of his go-to lines when describing his offensive philosophy. “But at the same time have the ability that if

we’re getting the right looks and calling the right plays to play at that break-neck speed.”

This is the hurry-up-and-wait approach. By rushing to the line of scrimmage and making no substituti­ons, offenses get the benefit of forcing defenses to stick with the personel they have on the field.

“They’re getting lined up really fast so they have plenty of time left on the 40-second clock to see what you’re doing defensivel­y,” said Pittsburgh coach Pat Narduzzi, a former defensive coordinato­r. “They all want perfect plays.”

Mississipp­i State defensive coordinato­r Bob Shoop said he believes offenses are looking for more than just formations.

“I think the game has changed from going as fast as you can to lining up as fast as you can and trying to steal the defense’s signals,” Shoop said.

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